Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file.

Game seed: 8964117895410074848

8 knight the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Feb 24, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:14 (203 turns).

knight the Conjurer (Demonspawn Conjurer)            Turns: 203, Time: 00:00:15

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 0%
Magic:  0/5        EV: 11    Int: 18    God:    
Gold:   18         SH:  0    Dex: 11    Spells: 5/6 levels left

rFire   . . .        c - +0 club
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: demonic magic 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 18 gold pieces.

Inventory:

Hand Weapons
 c - a +0 club (weapon)
Armour
 a - a +0 robe (worn)
Scrolls
 d - a scroll of poison {unknown}
 e - 2 scrolls of identify {unknown}
Potions
 b - a potion of magic


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.6 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

Spells you cast may paralyse adjacent enemies.

Message History

Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found a stone staircase leading down.
e - 2 scrolls labelled ATZAWU GEMYEH (gained 1)
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found a leather armour.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A rat comes into view.
The rat squeaks loudly. You hear an angry hiss.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (100% to hit)
The magic dart hits the rat.
The rat is heavily wounded.
A rat is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (heavily wounded, 100% to hit)
The magic dart hits the rat.
You kill the rat!
A goblin comes into view. It is wielding a +0 dagger.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to
hit)
The magic dart hits the goblin.
The goblin is heavily wounded.
The goblin shouts!
A goblin is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit)
The magic dart hits the goblin.
You kill the goblin!
You have reached level 2!
Your demonic ancestry asserts itself...
A menacing aura infuses your magic.
A ball python comes into view.
You don't have enough magic to cast this spell.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

           .#
        ###.######  ####
  ######.........#  #...
  #..............#  #...
  +..............#  #...
..#..............#  #...
S)†..............#  #...
      #@#.)......#  #...
     ##.###.####.####...
     #..................
.......##############ß..
..>..[.  #..............
....###  #.#####...##ß.#
....     #.#  #.....##..
...      #.#  ##.<.###..
.#       #.#  #.....##.#


You could see a ball python (wandering).

Vanquished Creatures
  A ball python (D:1)
  A goblin (D:1)
  2 hobgoblins (D:1)
  A kobold (D:1)
  2 rats (D:1)
7 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | knight the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   202 | D:1      | Gained mutation: Spells you cast may paralyse adjacent
                  | enemies. [demonic ancestry]
   202 | D:1      | Reached XP level 2. HP: 19/19 MP: 0/5
   203 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      psy_arrival_basics, layout_basic

Action                     || total
---------------------------++-------
  Melee: Club              ||    10
   Cast: Magic Dart        ||    13
 Armour: Robe              ||    10
  Dodge: Dodged            ||    12

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    205 |    205 |      0 |      0 |    135 |   1 |  205.0 |
       Dungeon |    205 |    205 |      0 |      0 |    135 |   1 |  205.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 205 daAuts