Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8552236779086325743 613 knight the Magician (level 7, 23/46 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:03:01 (3967 turns). knight the Magician (Demonspawn Conjurer) Turns: 3967, Time: 00:03:02 Health: 23/46 AC: 2 Str: 7 XL: 7 Next: 20% Magic: 10/17 EV: 11 Int: 21 God: Gold: 201 SH: 0 Dex: 11 Spells: 17/20 levels left rFire . . . s - +0 short sword (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn MPRegen 0.30/turn %: no passive effects @: mildly poisoned (23 -> 16) A: powered by pain 1, magic regeneration, demonic touch 3 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons c - a +0 short sword s - a +0 short sword of speed (weapon) Missiles g - 3 poisoned darts u - 4 javelins v - 5 curare-tipped darts Armour a - a +0 robe (worn) i - a +0 cloak t - a +3 leather armour Scrolls b - 6 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} f - 2 scrolls of immolation {unknown} h - 2 scrolls of revelation {unknown} j - 2 scrolls of fog {unknown} k - a scroll of torment {unknown} m - a scroll of enchant armour {unknown} p - a scroll of teleportation {unknown} q - a scroll of amnesia {unknown} r - 2 scrolls of vulnerability {unknown} Potions e - a potion of resistance {unknown} l - a potion of heal wounds {unknown} n - a potion of magic o - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 7.4 Spellcasting - Level 4.0 Conjurations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Mercury Arrow Conj/Alch 32% 2d7 5% 2 Launch Clockwork Bee Frge 7% N/A 26% 3 Swiftness Air 7% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Airstrike Air 3% 2d(1-17) 63% 4 Eringya's Surprising Cr Summ 7% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You regenerate magic rapidly. Your touch may irresistibly damage your foes and sap their willpower. Message History The orc moves out of view. There are monsters nearby! There are monsters nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You feel very sick. You have reached level 7! Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .# .# ## ..# ....#####..# o...S......# #)# #.# #@# #.# #.## #[.# ##.# ##.# #..# #'## ##.## There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) A scorpion (D:4) 2 hounds 2 jellies (D:4) A bombardier beetle (D:4) An orc priest (D:4) 2 iguanas 3 orc wizards An adder (D:5) A white imp (D:4) 2 ufetubi (D:4) 2 dart slugs A ribbon worm (D:2) 13 orcs 7 ball pythons 6 bats 4 endoplasms 3 giant cockroaches 3 goblins 7 hobgoblins 8 jackals 6 kobolds 6 quokkas 8 frilled lizards 9 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 231 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 269 | D:1 | Learned a level 2 spell: Searing Ray 402 | D:1 | Reached skill level 3 in Spellcasting 767 | D:1 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 767 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 2117 | D:2 | Reached skill level 4 in Spellcasting 2506 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2506 | D:3 | Reached XP level 4. HP: 12/30 MP: 1/10 2586 | D:3 | Found a broken altar of Ashenzari. 2590 | D:3 | Noticed Sigmund 2845 | D:4 | Reached XP level 5. HP: 27/35 MP: 4/12 2977 | D:4 | Reached skill level 5 in Spellcasting 3245 | D:4 | Gained mutation: Your touch may irresistibly damage your | foes and sap their willpower. [demonic ancestry] 3245 | D:4 | Reached XP level 6. HP: 41/41 MP: 8/14 3321 | D:4 | Reached skill level 6 in Spellcasting 3801 | D:5 | Entered Level 5 of the Dungeon 3865 | D:5 | Reached skill level 7 in Spellcasting 3959 | D:5 | Noticed a water moccasin 3966 | D:5 | Killed a water moccasin 3967 | D:5 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 3967 | D:5 | Reached XP level 7. HP: 23/46 MP: 10/17 3967 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic D:2: layout_basic, minmay_pentomino_u4 D:3: layout_basic, lemuel_round_altar, amcnicky_altar_gilded, serial_park_tiny_1, uniq_sigmund D:4: layout_basic, hex_intersection, grunt_ministairs_11, minmay_misc_feat_square D:5: minmay_goblin_kobold_castle, layout_loops_ring, gammafunk_temple_overflow_pools, minmay_temple_entry_antechambers, gup_sewer_entry_bubbles, dk_noncrumbling_2, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 7 | 7.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Short sword | 14 | | || 14 Touch | 4 | | || 4 Cast: Magic Dart | 119 | 41 | || 160 Searing Ray | | 24 | || 24 Use: Potion | 1 | | || 1 Armour: Robe | 16 | 23 | || 39 Dodge: Dodged | 22 | 21 | || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3967 | 3870 | 97 | 76 | 3314 | 5 | 793.4 | Dungeon | 3967 | 3870 | 97 | 76 | 3314 | 5 | 793.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1397 daAuts D:4: 1001 daAuts D:2: 947 daAuts D:3: 498 daAuts D:5: 122 daAuts