Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file.

Game seed: 13855084372399224753

189 knight the Magician (level 5, 2/35 HPs)
             Began as a Demonspawn Conjurer on Mar 2, 2025.
             Quit the game on level 2 of the Dungeon.
             The game lasted 00:01:17 (1001 turns).

knight the Magician (Demonspawn Conjurer)           Turns: 1001, Time: 00:01:17

Health: 2/35       AC:  2    Str:  7    XL:     5   Next: 40%
Magic:  3/12       EV: 16    Int: 21    God:    
Gold:   70         SH:  0    Dex: 11    Spells: 11/14 levels left

rFire   . . .        d - +0 rapier
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   +            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           f - ring of poison resistance
HPRegen 0.25/turn    g - +5 ring of evasion
MPRegen 0.13/turn

%: no passive effects
@: no status effects
A: claws 2, demonic magic 1
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 70 gold pieces.

Inventory:

Hand Weapons
 c - a +0 spear
 d - a +0 rapier (weapon)
Missiles
 k - 4 poisoned darts
Armour
 a - a +0 robe (worn)
Jewellery
 f - a ring of poison resistance (worn)
 g - a +5 ring of evasion (worn)
Scrolls
 e - a scroll of immolation {unknown}
 h - a scroll of identify {unknown}
 j - a scroll of fear {unknown}
Potions
 b - a potion of magic
 i - a potion of curing {unknown}
 l - a potion of attraction {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 5.3 Spellcasting
 - Level 4.0 Conjurations


You had 11 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           88%        1d7       1%          1
b - Searing Ray           Conj           44%        2d6       3%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      6%         3d7       43%         4
 Iskenderun's Mystic Bla  Conj/Tloc      13%        2d5 (+2d2 43%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You have very sharp fingernails.
Spells you cast may paralyse adjacent enemies.

Message History

Something unseen opens the door.
A magic dart appears from out of thin air!
The magic dart hits you!
You are confused.
You bump into the rock wall.
You're too confused to move!
You feel less confused.
Something hits you.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line
The searing ray hits something!
(Press . to maintain the ray.)
The searing ray hits something! Something hits you!
* * * LOW HITPOINT WARNING * * *
The searing ray hits something. Something hits you.
* * * LOW HITPOINT WARNING * * *
The searing ray hits something.
You finish channelling your searing ray.
Reactivating autopickup.
Sigmund appears from thin air!
Magic courses through your body. Sigmund barely misses you.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75%
to hit)
You focus your ray upon Sigmund. The searing ray misses Sigmund.
(Press . to maintain the ray.)
Sigmund hits you from afar with a +0 scythe.
* * * LOW HITPOINT WARNING * * *
The searing ray hits Sigmund.
Sigmund is almost dead.
The searing ray hits Sigmund.
You kill Sigmund!
Your Spellcasting skill gained 2 levels and is now at level 5!
You have reached level 4!
You feel clever.
You have reached level 5!
Your demonic ancestry asserts itself...
A menacing aura infuses your magic.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

              #.#
              #.#
              #.#
              #.#
###########   #.#
#.........#   #.#
#.#....##.#   #.#
#....#.##.#####.###
##@#.#.............
 #.#.####.###.....#
 #)#.#  #.# ##...##
 #.#.####.#  ##.##
 #.#......#   #.#
 #.########   #.#
 #.#          #+#
 #.#          ...
 #.######    .{..


There were no monsters in sight!

Vanquished Creatures
  Sigmund (D:2)
  3 dart slugs (D:1)
  4 endoplasms
  2 goblins (D:1)
  A hobgoblin (D:1)
  7 jackals (D:1)
  A ball python (D:1)
  2 bats (D:1)
  3 rats (D:1)
24 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | knight the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   212 | D:1      | Gained mutation: You have sharp fingernails. [demonic
                  | ancestry]
   212 | D:1      | Reached XP level 2. HP: 19/19 MP: 0/5
   324 | D:1      | Learned a level 2 spell: Searing Ray
   398 | D:1      | Reached skill level 3 in Spellcasting
   774 | D:1      | Gained mutation: You have very sharp fingernails. [demonic
                  | ancestry]
   774 | D:1      | Reached XP level 3. HP: 24/24 MP: 5/7
   969 | D:2      | Noticed Sigmund
   998 | D:2      | HP: 1/24 [Sigmund/+0 scythe (2)]
  1000 | D:2      | Killed Sigmund
  1001 | D:2      | Reached skill level 5 in Spellcasting
  1001 | D:2      | Reached XP level 4. HP: 1/30 MP: 3/11
  1001 | D:2      | Gained mutation: Spells you cast may paralyse adjacent
                  | enemies. [demonic ancestry]
  1001 | D:2      | Reached XP level 5. HP: 2/35 MP: 3/12
  1001 | D:2      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      giann_wishing_wells, layout_rooms
D:2:      layout_loops_corners, hellmonk_ecumenical_altar_run_dry,
          minmay_misc_feat_diagonals, minmay_indecisive_spiral, uniq_sigmund,
          uniq_terence

Skill      XL: |  1  2  3 |
---------------+----------+-----
Spellcasting   |     3  5 |  5.3
Dodging        |          |  1.7
Stealth        |          |  1.7
Conjurations   |          |  4.0

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Rapier            |    24 |       ||    24
   Cast: Magic Dart        |    46 |       ||    46
         Searing Ray       |     2 |       ||     2
    Use: Potion            |     1 |       ||     1
 Armour: Robe              |    20 |       ||    20
  Dodge: Dodged            |    26 |       ||    26

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   1004 |    978 |     26 |      0 |    798 |   2 |  502.0 |
       Dungeon |   1004 |    978 |     26 |      0 |    798 |   2 |  502.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 888 daAuts
     D:2: 115 daAuts