Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 939562071303578828 8 knight the Conjurer (level 2, 17/19 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (559 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 559, Time: 00:00:09 Health: 17/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 14 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) f - a +0 club Armour a - a +0 robe (worn) e - a +0 pair of boots Potions b - a potion of magic c - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! x2 There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. d - a +0 spear (weapon) You completely miss the jackal. The jackal is almost dead. The jackal misses you. You hit the jackal but do no damage. You hit the jackal. You kill the jackal! The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal bites you. You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........#.# ...#########.# ...#.........# ...#.#######.# ....รท.# #.# ..##..# ### ......# ..###.###############... ................@h.....[ #.###.###############... #.#.............# #.#.#.#########.# #.#.#.# #######.# #.#.#.# #.......# #.#.#.# #.......# #.#.#.# #.......# #.#.#.# #......## You could see a jackal. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 559 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 559 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 559 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic Action || total ---------------------------++------- Melee: Spear || 5 Cast: Magic Dart || 11 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 559 | 559 | 0 | 0 | 528 | 1 | 559.0 | Dungeon | 559 | 559 | 0 | 0 | 528 | 1 | 559.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 559 daAuts