Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 3503794207692249676 28 knight the Conjurer (level 3, 11/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (768 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 768, Time: 00:00:46 Health: 11/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) d - a +0 club Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You regenerate a little health from kills. Message History You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You don't have enough magic to cast this spell. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. You don't have enough magic to cast this spell. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. The hobgoblin misses you. You don't have enough magic to cast this spell. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. You are too injured to fight recklessly! You don't have enough magic to cast this spell. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) )#.##.##........# #......#........# .#.###..........+ ...........†....# ..###†#.........## ..# #.#...##'###.# †####.#......# #.# ....#.#..###.###.# .##.#.#..# #..##@# # .##.#.#†.###...#.##.... .##.#.............†..... ........................ .####.#.#........##....# ............##.......... ..................#.#### #.##....#.####...>.... .................##..# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 9 jackals (D:1) A kobold (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 322 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 322 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 366 | D:1 | Learned a level 2 spell: Searing Ray 768 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 768 | D:1 | Reached XP level 3. HP: 11/24 MP: 0/7 768 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, minmay_tiny_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 22 Cast: Magic Dart || 46 Armour: Robe || 15 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 774 | 774 | 0 | 0 | 653 | 1 | 774.0 | Dungeon | 774 | 774 | 0 | 0 | 653 | 1 | 774.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 774 daAuts