Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 9539272008133072984 998 knight the Thaumaturge (level 8, 52/52 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 6 of the Dungeon. The game lasted 00:03:45 (3670 turns). knight the Thaumaturge (Demonspawn Conjurer) Turns: 3670, Time: 00:03:46 Health: 52/52 AC: 9 Str: 8 XL: 8 Next: 0% Magic: 17/20 EV: 11 Int: 20 God: Gold: 237 SH: 0 Dex: 12 Spells: 21/24 levels left rFire . . . y - +4 short sword rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . B - +1 helmet rElec . O - +0 cloak rCorr + G - +2 pair of gloves SInv . P - +0 pair of boots Will ..... k - amulet of regeneration Stlth ++ g - ring of protection from cold HPRegen 1.08/turn q - ring of resist corrosion MPRegen 0.34/turn %: guardian spirit @: wreathed by umbra A: magic shield, magic regeneration, demonic touch 2, foul shadow 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 276 gold pieces. You spent 39 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger h - a +0 club i - a +0 club j - a +1 dagger of speed l - a +0 short sword m - a +0 club s - a +0 sling w - a +1 vampiric short sword x - a +0 club y - a +4 short sword (weapon) Missiles f - 7 poisoned darts n - 11 boomerangs Armour a - a +0 robe (worn) B - a +1 helmet (worn) G - a +2 pair of gloves (worn) L - the +2 chain mail "Tomejygh" {rC+} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. O - a +0 cloak (worn) P - a +0 pair of boots (worn) Jewellery g - a ring of protection from cold (worn) k - an amulet of regeneration (worn) q - a ring of resist corrosion (worn) E - a ring of positive energy F - a ring of flight Wands C - a wand of flame (21) Scrolls o - a scroll of revelation {unknown} p - a scroll of enchant weapon {unknown} t - 4 scrolls of teleportation {!r} u - 2 scrolls of identify {unknown} v - 2 scrolls of amnesia {unknown} H - a scroll of immolation {unknown} I - a scroll of enchant armour {unknown} J - a scroll of fog {unknown} K - a scroll of blinking {unknown} N - a scroll of fear {unknown} Q - a scroll of acquirement {unknown} Potions b - a potion of magic c - 3 potions of haste {unknown} e - a potion of brilliance {unknown} r - a potion of mutation {unknown} z - 2 potions of enlightenment {unknown} A - 2 potions of attraction {unknown} D - a potion of invisibility {unknown} M - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 8.7 Spellcasting - Level 4.0 Conjurations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Sandblast Erth 16% 2d6 8% 1 Stone Arrow Conj/Erth 32% 3d9 11% 3 Passwall Erth 8% N/A 24% 3 Swiftness Air 8% N/A 24% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Airstrike Air 4% 2d(1-17) 61% 4 Sticky Flame Fire/Alch 8% 2d4 61% 4 Lee's Rapid Deconstruct Erth 4% 3d5* 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Fedhas Okawaru Trog Shops: D:4 ? Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Your touch may inflict irresistible damage on your foes. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The water moccasin hisses angrily. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you but does no damage. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you but does no damage. The searing ray hits the water moccasin. You kill the water moccasin! You stop channelling your searing ray. You see here a +0 whip. An orc comes into view. It is wielding a +0 short sword. Found a fuming ruby potion. The orc moves out of view. Found a robe. Found a sedimented black potion. The orc shouts! An orc is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ..!....# ..##[.....# .....)....# .../......# ..........# .......!..###.# #### ..............# #..< .......@..###########.## ...........##..)......# ##.........##)######### #............# #.........#### #.......).# #.........# #.........# #.........# There were no monsters in sight! Vanquished Creatures Grinder (D:3) 2 water moccasins 2 ogres A phantom (D:5) A scorpion (D:5) A bombardier beetle (D:3) A hound (D:5) A sleepcap (D:5) 2 orc wizards (D:5) 4 adders 2 shadow imps A white imp (D:5) 2 ufetubi (D:5) A ribbon worm (D:3) A dart slug (D:2) 8 orcs 6 ball pythons 5 endoplasms 3 giant cockroaches 6 goblins 5 hobgoblins 7 kobolds 3 quokkas 7 bats 2 frilled lizards (D:3) 8 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 293 | D:1 | You fall into a shaft and drop 1 floor! 313 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 313 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 346 | D:2 | Learned a level 2 spell: Searing Ray 348 | D:2 | Found a blossoming altar of Fedhas. 490 | D:2 | Reached skill level 3 in Spellcasting 573 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1533 | D:3 | Reached skill level 4 in Spellcasting 1533 | D:3 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1533 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/10 1658 | D:3 | Noticed Grinder 1664 | D:3 | Paralysed by Grinder for 2 turns 1669 | D:3 | HP: 1/30 [Grinder (3)] 1670 | D:3 | Killed Grinder 1671 | D:3 | Reached skill level 6 in Spellcasting 1671 | D:3 | Reached XP level 5. HP: 2/35 MP: 0/13 1671 | D:3 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 1671 | D:3 | Reached XP level 6. HP: 2/41 MP: 0/15 1944 | D:3 | Found a faded altar of an unknown god. 2214 | D:4 | Identified the +2 chain mail "Tomejygh" {rC+} 2283 | D:4 | Got the Tractate on Incandescent Stones 2473 | D:4 | Found a blossoming altar of Fedhas. 2477 | D:4 | Found a shadowy altar of Dithmenos. 2481 | D:4 | Found an iron altar of Okawaru. 2577 | D:4 | Found The Oracle's Delphic Readings. 2594 | D:4 | Bought a scroll of teleportation for 39 gold pieces 2631 | D:5 | Entered Level 5 of the Dungeon 2708 | D:5 | Reached skill level 7 in Spellcasting 2708 | D:5 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 2708 | D:5 | Reached XP level 7. HP: 33/46 MP: 9/17 2978 | D:5 | Found a bloodstained altar of Trog. 3159 | D:5 | Reached skill level 8 in Spellcasting 3670 | D:6 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 3670 | D:6 | Reached XP level 8. HP: 52/52 MP: 17/20 3670 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, chequers_serial_rivers_marsh, grunt_decor_mini_mirrors D:2: layout_rooms, basic_altar D:3: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, uniq_grinder D:4: nicolae_cairo_tiling, layout_rooms, grunt_temple_overflow_diamond, nicolae_nh_oracle_at_delphi D:5: layout_basic, lightli_temple_of_fire D:6: kennysheep_big_flooded_room, layout_basic, minmay_temple_entry_grid, serial_shops, nicolae_shop_behind_doors, shop, shop, uniq_pikel, uniq_maggie Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 6 7 8 | 8.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 2 | 1 | 3 || 6 Touch | | | 1 || 1 Cast: Magic Dart | 80 | 38 | 35 || 153 Searing Ray | 3 | 8 | 16 || 27 Armour: Robe | 9 | 8 | 16 || 33 Dodge: Dodged | 8 | 4 | 9 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3662 | 3582 | 80 | 29 | 3060 | 6 | 610.3 | Dungeon | 3662 | 3582 | 80 | 29 | 3060 | 6 | 610.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 949 daAuts D:3: 833 daAuts D:1: 620 daAuts D:4: 607 daAuts D:2: 565 daAuts D:6: 85 daAuts