Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 4152870276772162569 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:47 (1613 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1613, Time: 00:00:48 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 5/7 EV: 11 Int: 20 God: Gold: 21 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) e - a +0 hand axe g - a +0 mace Missiles h - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls f - a scroll of vulnerability {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} i - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History You see here a ribbon worm corpse. A quokka comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..###### # #..#...... . #. #..#...... #.#.#+# #..#...... ....... #..#...... ....... #..#...... ....... #..#...... .......########..#...... .......@................ .......###########...... ....... #...... ....... ####.#. ...†... #.#####.## ....... #.......# ....... ######### ....... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 ball pythons (D:1) A bat (D:2) 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins 2 jackals (D:1) 3 quokkas 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 333 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 336 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Found a faded altar of an unknown god. 1613 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1613 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1613 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 43 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1615 | 1584 | 31 | 21 | 1411 | 2 | 807.5 | Dungeon | 1615 | 1584 | 31 | 21 | 1411 | 2 | 807.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1197 daAuts D:2: 417 daAuts