Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 4026989682092786335 30 knight the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Slain by a kobold ... wielding a +2 dagger of venom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (549 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 549, Time: 00:00:43 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 3% Magic: 5/7 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: lethally poisoned (-1 -> -10) A: claws 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 club (weapon) e - a +0 whip Missiles i - 4 boomerangs Armour a - a +0 robe (worn) Jewellery f - a +6 ring of intelligence Scrolls j - a scroll of fear {unknown} Potions h - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate magic rapidly. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your fingernails lengthen. Okay, then. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 dagger of venom and quivering stones (72% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The dart slug launches a dart at you. The slug dart misses you. The kobold hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. The searing ray misses the kobold. * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold barely misses you. It was a potion of curing. You feel better. You stop channelling your searing ray. The kobold closely misses you. Magic courses through your body. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 dagger of venom and quivering stones (72% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold hits you with a +2 dagger of venom. You die... .................# #.....##......##..... ....## #......###.... ... #..#####....## .. #..........###. . ##.b...)...#... #.####..###......# #.......###....... ##.....†w†@....# . #......#K.....# .. #........##...###... #......#.....[....#.. #.........####...#...# ........#####......... ........# #.......... ....#.# #.......... # #. #.......... You could see a dart slug and a kobold. Vanquished Creatures An adder (D:2) A ball python (D:1) A bat (D:2) An endoplasm (D:1) 3 goblins A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 6 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 199 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 199 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 202 | D:1 | Learned a level 2 spell: Searing Ray 470 | D:1 | You fall into a shaft and drop 1 floor! 545 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 545 | D:2 | Reached XP level 3. HP: 13/24 MP: 3/7 549 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms D:2: minmay_diamond_boxcup, layout_rooms, minmay_tree_intersection Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 5 Cast: Magic Dart || 28 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 22 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 549 | 549 | 0 | 0 | 448 | 2 | 274.5 | Dungeon | 549 | 549 | 0 | 0 | 448 | 2 | 274.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 471 daAuts D:2: 78 daAuts