Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 9679607095111635931 28 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (887 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 887, Time: 00:00:33 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 27 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: powered by death 1, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) d - a +0 club e - a +0 club f - a +0 club i - a +0 spear Armour a - a +0 robe (worn) Scrolls g - a scroll of immolation {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a human skeleton. Found a human skeleton. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a human skeleton. Found a human skeleton. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a human corpse. You see here a human skeleton. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard and a ball python come into view. Found 14 gold pieces, a human skeleton and a human corpse. The ball python hisses angrily. The frilled lizard hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The frilled lizard closely misses you. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! The ball python bites you but does no damage. The ball python barely misses you. The ball python completely misses you. The ball python barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ##...## ##÷##..## #@####÷.## #.†S.###..# #.$.$##..## # ##...÷#..# # #†.†##÷.# # ##########..## # #....# #...## ######## #....# ###.# ........ ####....###...# ######## You could see a ball python. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A kobold (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 254 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 285 | D:1 | Learned a level 2 spell: Searing Ray 887 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 887 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 887 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, wander_ebering_terrifying_dragon_lair Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 45 Armour: Robe || 12 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 886 | 886 | 0 | 0 | 767 | 1 | 886.0 | Dungeon | 886 | 886 | 0 | 0 | 767 | 1 | 886.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts