Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 15493512743526415426 72 knight the Magician (level 4, 25/30 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:00 (2233 turns). knight the Magician (Demonspawn Conjurer) Turns: 2233, Time: 00:01:01 Health: 25/30 AC: 3 Str: 7 XL: 4 Next: 7% Magic: 0/10 EV: 11 Int: 23 God: Gold: 87 SH: 0 Dex: 12 Spells: 8/11 levels left rFire + + . q - +0 rapier rCold . . . (no offhand) rNeg . . . v - +0 robe of Mery {rF+ Will+ Int+3} rPois . (no helmet) rElec . n - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 1, spiny 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +0 club i - a +0 falchion q - a +0 rapier (weapon) Missiles o - 4 boomerangs Armour a - a +0 robe n - a +0 cloak (worn) v - the +0 robe of Mery (worn) {rF+ Will+ Int+3} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Jewellery d - a ring of protection from fire (worn) r - a ring of resist corrosion Scrolls h - a scroll of vulnerability {unknown} j - 4 scrolls of identify {unknown} l - a scroll of amnesia {unknown} m - a scroll of enchant armour {unknown} t - a scroll of immolation {unknown} w - 2 scrolls of torment {unknown} x - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} f - a potion of haste {unknown} k - 2 potions of attraction {unknown} p - a potion of moonshine {unknown} s - 2 potions of might {unknown} u - a potion of ambrosia {unknown} z - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in sharp spines. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A hound is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (100% to hit) The magic dart hits the hound. The hound is lightly wounded. A hound is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 100% to hit) The magic dart hits the hound but does no damage. The hound is lightly wounded. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 69% to hit) You focus your ray upon the hound. The searing ray misses the hound. (Press . to maintain the ray.) The hound barely misses you. The searing ray hits the hound. The hound is moderately wounded. The hound bites you. x2 The searing ray hits the hound! The hound is severely wounded. The hound barely misses you. The searing ray hits the hound. You kill the hound! You finish channelling your searing ray. Your magical contamination has completely faded away. Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#......# #.#.####.# #.#.# #.# #.#.# #.# ####### ##.####.#.####.###...... ....)................... .#.####.#.########'''### #.#.########...### #@#.##..°°°#...### #...####°°°.°#.⌠.##. #...# ##°.°☼°#...#.. #...# ##°°○○.#...##☼ ..... ##.....#...### #.##.# ########...### #. #.. #⌠......._.... #. ### ########...### ###°°.##...#.. There were no monsters in sight! Vanquished Creatures A hound (D:3) A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins 3 kobolds A quokka (D:2) 4 ball pythons 7 bats A frilled lizard (D:2) 10 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 427 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 427 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 468 | D:1 | Learned a level 2 spell: Searing Ray 836 | D:1 | Found a faded altar of an unknown god. 1273 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 2112 | D:3 | Identified the +0 robe of Mery {rF+ Will+ Int+3} 2169 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2233 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 2233 | D:3 | Reached XP level 4. HP: 25/30 MP: 0/10 2233 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, palyth_stone_intersect, minmay_rat_gold_closets D:2: layout_basic D:3: layout_basic, nemelex_altar_shiori Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | || 7 Cast: Magic Dart | 68 | || 68 Searing Ray | 1 | || 1 Armour: Robe | 11 | || 11 Dodge: Dodged | 13 | || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2229 | 2157 | 72 | 0 | 1967 | 3 | 743.0 | Dungeon | 2229 | 2157 | 72 | 0 | 1967 | 3 | 743.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1052 daAuts D:2: 854 daAuts D:3: 322 daAuts