Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 8002672277856904410 67 knight the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:45 (1375 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1375, Time: 00:00:45 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 0% Magic: 5/10 EV: 11 Int: 20 God: Gold: 72 SH: 4 Dex: 11 Spells: 8/11 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 club g - a +0 club h - a +0 short sword (weapon) k - a +0 dagger Missiles j - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} i - a scroll of revelation {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of magic f - 2 potions of heal wounds {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 4! A hobgoblin is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. A hobgoblin is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. A hobgoblin is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Frost condenses into a shield before you. A bat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #[# #.# #.# # #.# .S #.# ... #.# .†).# #.# #....# #.# .....>####@## ....#†..†...# ......b###..# ........##..# ........##..# ......#<##..###... ......†........... #.########..###... #. #..# # You could see a bat. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 6 hobgoblins 2 jackals (D:1) 6 kobolds 4 ball pythons (D:1) 3 bats A frilled lizard (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 280 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 280 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 331 | D:1 | Learned a level 2 spell: Searing Ray 433 | D:1 | Found a faded altar of an unknown god. 839 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1327 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1327 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/10 1375 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring, ebering_ecumenical_altar_hall D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 12 | || 12 Kick | 4 | || 4 Cast: Magic Dart | 60 | 1 || 61 Armour: Robe | 7 | || 7 Dodge: Dodged | 11 | || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1380 | 1367 | 13 | 0 | 1204 | 2 | 690.0 | Dungeon | 1380 | 1367 | 13 | 0 | 1204 | 2 | 690.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1203 daAuts D:2: 177 daAuts