Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 15865138880233801743 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (146 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 146, Time: 00:00:26 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sturdy frame 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +1 whip of venom d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic e - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Key pressed, stopping explore. You don't have enough magic to cast this spell. A jackal comes into view. The jackal moves out of view. You don't have enough magic to cast this spell. A jackal comes into view. You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. You closely miss the jackal. The jackal barks! x2 The jackal closely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal stops to sniff the ground. The jackal bites you. You hit the jackal. The jackal looks as sick as possible! The jackal is almost dead. You kill the jackal! A jackal comes into view. A rat comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel less encumbered by your armour. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..## #.###)# ..# #.# #.# +## #.# #.# .### ..# #.# .~P# .## #.### <~P# # #...# .~P# ###.# .### #.# +# #@# #h# #.# #># #.. ##. h r. You could see 2 jackals and a rat (wandering). Vanquished Creatures A dart slug (D:1) 2 jackals (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 146 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 146 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, feat_on_display Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 3 Cast: Magic Dart || 9 Armour: Robe || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 0 | 108 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 0 | 108 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 145 daAuts