Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 3773933985111647482 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:19 (1214 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1214, Time: 00:01:20 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 5 Int: 20 God: Gold: 61 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: large bone plates 1, ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 dagger (weapon) Missiles e - a throwing net {!f} Armour a - a +0 robe (worn) f - a +0 pair of boots Scrolls h - a scroll of acquirement {unknown} j - a scroll of identify {unknown} k - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of haste {unknown} i - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History There is a stone staircase leading up here. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ribbon worm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ...#<...### ...###.##...>.## #............... #####..#.#.##### ##...#.# #......# #.###..## ### #.# ##..##..... #.# #.@..<.... ..# ##.##..... ### #.# .... #.# ... #.# . #.# #.# #.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ribbon worms 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 197 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 197 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 1122 | D:1 | Learned a level 2 spell: Searing Ray 1214 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1214 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1214 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 29 Unarmed || 7 Punch || 1 Cast: Magic Dart || 34 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 20 Dodge: Dodged || 26 Block: Other || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1214 | 1165 | 49 | 0 | 1007 | 2 | 607.0 | Dungeon | 1214 | 1165 | 49 | 0 | 1007 | 2 | 607.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1186 daAuts D:2: 28 daAuts