Dungeon Crawl Stone Soup version 0.33-a0-1052-gfa27b1d1f1 (webtiles) character file. Game seed: 13290382850962007156 8 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (253 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 253, Time: 00:00:10 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 18 God: Gold: 37 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . i - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of see invisible Scrolls c - a scroll of immolation {unknown} e - a scroll of fear {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} h - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Mercury Arrow Conj/Alch 18% 2d6 12% 2 Launch Clockwork Bee Frge 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Eringya's Surprising Cr Summ 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 24 gold pieces (gained 6). You see here a goblin corpse. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin moves out of view. You now have 37 gold pieces (gained 13). You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You pick up My Sojourn through Swampland and begin reading... You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising Crocodile to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ⌠...##................# ..###..†#####...).....# '###.#.#.## ###.##.#### .##.##.##.### #.##.# ............# #.##.. ##..##.#..#)# #.##.## #.#.#.#.##.###.##.# #.##.......)....#.# ##.###.#........@# #...##.............# .......####.####.### #...#### #.# #.# ##.## # #.. #... ### ##### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 3 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 220 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 253 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_tiny_glass Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 10 Armour: Robe || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 252 | 252 | 0 | 0 | 210 | 1 | 252.0 | Dungeon | 252 | 252 | 0 | 0 | 210 | 1 | 252.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 252 daAuts