Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 3235203341767002050 44 knight the Conjurer (level 3, 14/24 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:33 (920 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 920, Time: 00:00:33 Health: 14/24 AC: 2 Str: 7 XL: 3 Next: 41% Magic: 0/8 EV: 11 Int: 20 God: Gold: 62 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: claws 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +0 sling h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of fog {unknown} f - a scroll of amnesia {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} i - a potion of curing {unknown} j - 2 potions of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Spells you cast may paralyse adjacent enemies. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (asleep, 100% to hit) You focus your ray upon Natasha. The searing ray hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. (Press . to maintain the ray.) Natasha casts a spell at you. You resist with significant effort. The searing ray hits Natasha. Natasha is heavily wounded. The searing ray hits Natasha. Natasha is severely wounded. Natasha howls an incantation. Natasha glows brightly for a moment. Natasha claws you! You hit Natasha. You kill Natasha! Natasha yowls pathetically as she dies! You stop channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# #.# # #.# #.#†# #..@# ###.# ..# .### .. .. ... ... There were no monsters in sight! Vanquished Creatures Natasha (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 188 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 191 | D:1 | Learned a level 2 spell: Searing Ray 294 | D:1 | Found a faded altar of an unknown god. 914 | D:2 | Noticed Natasha 919 | D:2 | Killed Natasha 920 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 920 | D:2 | Reached XP level 3. HP: 14/24 MP: 0/8 920 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, angelslayer_ecumenical_altar_simple_liquid, corexii_leaking_fountain, minivault_27, minmay_misc_feat_plants D:2: layout_basic, basic_altar, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 1 Fire: Sling || 7 Cast: Magic Dart || 27 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 922 | 907 | 15 | 0 | 822 | 2 | 461.0 | Dungeon | 922 | 907 | 15 | 0 | 822 | 2 | 461.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 916 daAuts D:2: 5 daAuts