Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 16533343992246674525 312 knight the Magician (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:02:41 (3075 turns). knight the Magician (Demonspawn Conjurer) Turns: 3075, Time: 00:02:42 Health: 41/41 AC: 2 Str: 8 XL: 6 Next: 18% Magic: 5/15 EV: 11 Int: 22 God: Gold: 210 SH: 0 Dex: 17 Spells: 14/17 levels left rFire . . . e - +5 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ u - +4 ring of slaying HPRegen 0.26/turn m - +6 ring of dexterity MPRegen 0.28/turn %: no passive effects @: very slightly contaminated A: ignite blood 1, magic regeneration, big brain 1, weakness stinger 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 210 gold pieces. Inventory: Hand Weapons e - a +5 short sword (weapon) Missiles p - 10 poisoned darts s - 4 curare-tipped darts (quivered) Armour a - a +0 robe (worn) Jewellery m - a +6 ring of dexterity (worn) u - a +4 ring of slaying (worn) Wands r - a wand of warping (6) Scrolls f - 2 scrolls of silence {unknown} g - 6 scrolls of identify {unknown} k - 2 scrolls of noise {unknown} n - a scroll of blinking {unknown} o - 2 scrolls of vulnerability {unknown} q - a scroll of revelation {unknown} w - a scroll of brand weapon {unknown} y - 2 scrolls of teleportation {unknown} z - 2 scrolls of fog {unknown} Potions b - a potion of magic c - 3 potions of haste {unknown} d - a potion of enlightenment {unknown} t - 2 potions of curing {unknown} v - a potion of mutation {unknown} x - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.1 Spellcasting - Level 4.0 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. You have an unusually large brain. (Int +2) You have a tail ending in a sharp stinger. Message History An ogre is nearby! Throw: 5 darts (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 98% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the ogre. The ogre is poisoned. The ogre struggles to breathe. The ogre seems to slow down. The ogre shouts! The ogre is lightly wounded. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, very poisoned, slow, 89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, very poisoned, slow, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray misses the ogre. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, very poisoned, slow, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) Your Spellcasting skill increases to level 6! You have reached level 6! Your demonic ancestry asserts itself... Your blood heats up. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###>####..##.#.#.# #.........[..#.#.. #.######.........# #.# ####.#..... #.# ..#.... #.# ### .###### #.# ...## ##.##.#...... #....@..# ..ß.###)#.# .. #...# ###.# .# . ## There were no monsters in sight! Vanquished Creatures An ogre (D:4) A bombardier beetle (D:3) Ijyb (D:4) An orc wizard (D:3) A statue (D:3) 2 adders 2 dart slugs A ribbon worm (D:2) 6 orcs (D:3) 6 endoplasms 6 giant cockroaches 9 goblins 5 hobgoblins 4 jackals (D:3) 8 quokkas 8 ball pythons 4 bats 4 frilled lizards 9 kobolds 6 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 272 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 319 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Reached skill level 3 in Spellcasting 1023 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1023 | D:2 | Reached XP level 3. HP: 22/24 MP: 3/7 1644 | D:3 | Reached skill level 4 in Spellcasting 1644 | D:3 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1644 | D:3 | Reached XP level 4. HP: 4/30 MP: 0/10 1829 | D:3 | Found a radiant altar of Vehumet. 1830 | D:3 | Noticed a charred statue 1842 | D:3 | Killed a charred statue 1971 | D:3 | Reached skill level 5 in Spellcasting 1971 | D:3 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 1971 | D:3 | Reached XP level 5. HP: 34/35 MP: 2/12 3023 | D:4 | Noticed Ijyb 3027 | D:4 | Killed Ijyb 3067 | D:4 | Noticed an ogre 3074 | D:4 | Killed an ogre 3075 | D:4 | Reached skill level 6 in Spellcasting 3075 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 3075 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/15 3075 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic D:2: layout_basic D:3: minmay_bubble_buster, layout_loops_ring, vehumet_statue, grunt_ministairs_8 D:4: layout_loops_ring, lemuel_temple_firewalk_b, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 5 6 | 6.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 6 | || 6 Tailslap | 1 | || 1 Throw: Dart | | 2 || 2 Cast: Magic Dart | 88 | 51 || 139 Searing Ray | 3 | 12 || 15 Evoke: Wand | 1 | || 1 Armour: Robe | 14 | 9 || 23 Dodge: Dodged | 11 | 9 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3072 | 2945 | 127 | 0 | 2513 | 4 | 768.0 | Dungeon | 3072 | 2945 | 127 | 0 | 2513 | 4 | 768.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1306 daAuts D:1: 843 daAuts D:2: 667 daAuts D:4: 254 daAuts