Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 5673985021359405300 8 knight the Conjurer (level 2, 18/19 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (389 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 389, Time: 00:00:10 Health: 18/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Soul Splinter Necr 8% N/A 17% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Martyr's Knell Necr/Summ 2% N/A 86% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You closely miss the ball python. The ball python barely misses you. The ball python closely misses you. The ball python barely misses you. The ball python closely misses you. You hit the ball python. You kill the ball python! You see here a ball python corpse. 2 jackals come into view. The jackal barks! x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. A jackal is nearby! You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#...## # ##......### ##........## #............. #.##........## # ########.## #####.##. #.## #.h...... ### #@# #.# #.# #.# #########.# #.........############ #............#.†..>..## # #.........##..........#### #.....................'... You could see a jackal. Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 388 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 388 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 389 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_corners, serial_shops, nicolae_lakefront_shop, minmay_strange_pillars Action || total ---------------------------++------- Melee: Club || 6 Cast: Magic Dart || 15 Armour: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 390 | 390 | 0 | 0 | 347 | 1 | 390.0 | Dungeon | 390 | 390 | 0 | 0 | 347 | 1 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 390 daAuts