Dungeon Descent DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12727026413370134990 25 ksh123 the Grave Robber (level 2, -18/19 HPs) Began as a Mummy Necromancer on Mar 30, 2025. Demolished by an ogre ... wielding a +0 giant spiked club (37 damage) ... on level 2 of the Dungeon. The game lasted 00:08:07 (930 turns). ksh123 the Grave Robber (Mummy Necromancer) Turns: 930, Time: 00:08:07 Health: -18/19 AC: 4 Str: 11 XL: 2 Next: 86% Magic: 5/5 EV: 11 Int: 14 God: Gold: 135 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x x . d - +0 sling rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . c - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of ice HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 sling (weapon) Armour b - a +0 robe (worn) c - a +1 cloak (worn) g - a +0 robe h - a +0 kite shield k - a +0 buckler Jewellery j - a ring of ice (left hand) Scrolls e - 2 scrolls of fear {unknown} f - 2 scrolls of revelation {unknown} i - a scroll of poison {unknown} Skills: + Level 0.1 Fighting + Level 1.3 Ranged Weapons + Level 1.7 Dodging + Level 1.6 Stealth + Level 2.8 Spellcasting + Level 4.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aim: a bat (33% to hit) You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a sling bullet. You see here a bat corpse. An ogre comes into view. It is wielding a +0 giant spiked club. Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre shouts! The ogre is lightly wounded. You hear a bark! Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 70% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 70% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 70% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. A jackal comes into view. The ogre closely misses you. Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 70% to hit) You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ##### #.... #.... #.... ####### #.... #.....# #...† #.....# ########## #.....# #........# #..O@.# #........# #.....# #........# h.#####..##†# ##........# ..h...h.###.# #.......... ..####### #.# #.####..### #.#####.# #..## #.##....# #...## #....#### ##...# ###### #.#.# You could see an ogre and a jackal. Vanquished Creatures 3 ball pythons 2 bats An endoplasm (D:2) 2 giant cockroaches A goblin (D:1) 3 hobgoblins 3 jackals (D:1) 2 quokkas 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ksh123 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 92 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 216 | D:1 | Reached skill level 1 in Ranged Weapons 542 | D:1 | Found a faded altar of an unknown god. 922 | D:2 | Noticed an ogre 930 | D:2 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, basic_ecumenical_altar, minmay_gold_behind_fungi D:2: layout_rooms, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 1 | 1.3 Fighting | | 0.1 Dodging | | 1.7 Stealth | | 1.6 Spellcasting | | 2.8 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 7 Fire: Sling || 82 Armour: Robe || 41 Dodge: Dodged || 38