ksung0950 Level 1 of the Dungeon (2, 10, D:1) a +0 hand axe (4, 12, D:1) a +0 short sword (5, -10, D:1) a rat corpse (skeletalised by now) (8, 12, D:1) a jackal corpse (skeletalised by now) (16, -16, D:1) a rat corpse (skeletalised by now) (16, -1, D:1) a ball python skeleton (26, 10, D:1) a +0 club (29, -8, D:1) a bat corpse (skeletalised by now) (30, 7, D:1) a rat skeleton (35, -9, D:1) a +0 dagger (41, 15, D:1) a ball python corpse (skeletalised by now) (43, -6, D:1) a +0 spear (47, -4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (6, 1, D:2) the quill talisman of Cusebif {rPois rF- Dex+5} [quill talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). (8, 2, D:2) a +0 hand axe (11, -6, D:2) the +2 ring mail of Perfidy {^Contam +Blink MP+10} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. MP+10: It affects your magic capacity (+10). It cannot be enchanted further. a +0 pair of boots (24, -1, D:2) a rat corpse (27, -3, D:2) a +0 whip a stone (28, 10, D:2) a +0 war axe (36, -1, D:2) an inkwell talisman (36, 6, D:2) 2 gold pieces (38, -6, D:2) a +0 club a goblin corpse (46, 3, D:2) a +0 sling (50, 18, D:2) a +0 robe (55, 2, D:2) a bat corpse