Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 6709034713070629502 58 kyb8676 the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Sept 12, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (918 turns). kyb8676 the Conjurer (Armataur Conjurer) Turns: 918, Time: 00:00:44 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 76% Magic: 1/7 EV: 8 Int: 20 God: Gold: 63 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) c - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... b - amulet of wildshape Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: lethally poisoned (-1 -> -5) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape (worn) Talismans d - a granite talisman Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the adder. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The adder closely misses you. You stop channelling your searing ray. An endoplasm comes into view. The adder attacks as it pursues you! The adder bites you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... ## ..# #######.## .........J ######.....#.# #.. .......#.# #.#####..<.#.# #.#...#..@.#.# #.#.#.#..S...# #.#†#.#..#j..# #<....#..#...##### #.#.###..#..j....# #.#....)...#.###.# #.##########g# #............# ###.......g.)# You could see 2 gnolls, an adder and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) 3 endoplasms 2 giant cockroaches 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) 3 frilled lizards A goblin (D:1) 2 kobolds A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyb8676 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 427 | D:1 | Reached skill level 4 in Conjurations 771 | D:1 | Learned a level 2 spell: Searing Ray 780 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 918 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, minmay_misc_feat_columns D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 22 Tailslap || 4 Whip || 13 Cast: Magic Dart || 49 Searing Ray || 3 Armour: Robe || 45 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 917 | 881 | 36 | 0 | 721 | 2 | 458.5 | Dungeon | 917 | 881 | 36 | 0 | 721 | 2 | 458.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 776 daAuts D:2: 140 daAuts