Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 5063972502330479876 2132 kyb8676 the Destroyer (level 9, 36/62 HPs) Began as an Armataur Conjurer on Nov 2, 2025. Quit the game on level 7 of the Dungeon. The game lasted 00:06:36 (7499 turns). kyb8676 the Destroyer (Armataur Conjurer) Turns: 7499, Time: 00:06:37 Health: 36/62 AC: 6 Str: 13 XL: 9 Next: 9% Magic: 15/20 EV: 9 Int: 22 God: Gold: 271 SH: 0 Dex: 15 Spells: 11/22 levels left rFire . . . (100%) h - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no barding) Will ..... b - amulet of alchemy Stlth ++ f - +6 ring of dexterity HPRegen 0.30/turn (no ring) MPRegen 0.17/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 271 gold pieces. Inventory: Hand Weapons h - a +1 dagger of venom (weapon) Missiles i - a throwing net {!f} Armour a - a +0 robe (worn) c - a +0 helmet (worn) d - a +0 pair of gloves (worn) g - the +1 robe of Ojohos {rC+ Str+3 Dex+2 Slay-4} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. Jewellery b - an amulet of alchemy (worn) e - an amulet of wildshape f - a +6 ring of dexterity (worn) Wands c - a wand of roots (13) Scrolls t - 2 scrolls of teleportation i - a scroll of identify h - 2 scrolls of amnesia {unknown} g - a scroll of fog q - 2 scrolls of enchant armour {unknown} w - a scroll of enchant weapon y - a scroll of brand weapon {unknown} z - a scroll of vulnerability {unknown} Potions g - a potion of magic d - 5 potions of moonshine {unknown} f - a potion of mutation {unknown} j - a potion of berserk rage {unknown} k - 2 potions of curing {unknown} l - 2 potions of enlightenment {unknown} n - 3 potions of might {unknown} o - a potion of invisibility {unknown} p - 2 potions of heal wounds {unknown} s - a potion of lignification {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 7.3 Spellcasting + Level 8.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 8% 1 Mephitic Cloud Conj/Alch/Air 31% N/A 8% 3 Blink Tloc 16% N/A 12% 2 Maxwell's Portable Pile Tloc 8% (3-9)d3 24% 3 Vampiric Draining Necr 8% 2d6 24% 3 Animate Dead Necr 8% N/A 61% 4 Olgreb's Toxic Radiance Alch 12% N/A 61% 4 Sticky Flame Fire/Alch 12% 2d5 61% 4 Summon Horrible Things Summ 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:7 Altars: Dithmenos Sif Muna Yredelemnul Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! You hear a shout! x2 The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you but does no damage. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! The kobold geomancer is moderately wounded. (Press . to maintain the ray.) The searing ray misses the kobold geomancer. The kobold geomancer hits you but does no damage. The searing ray hits the kobold geomancer! The kobold geomancer is heavily wounded. The kobold geomancer hits you with a +0 dagger. The searing ray hits the kobold geomancer! The kobold geomancer is almost dead. You finish channelling your searing ray. The kobold geomancer hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! You kill the kobold geomancer! (Press . to maintain the ray.) You stop channelling your searing ray. You open the door. There is an open door here. There is an empty arch of ancient stone here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) **#'###.)....##)#### #,#.#.#........<#### #.#.ß.#...>....†#### #.#.#.#............# #.ß.#.##............ #.#.#.##............ #.#.ß.##............ #.#.#.##............ #.ß@#.##............ #.#∩#,#*,,,,,,,*,,,* #.#ß#,**,,,,,,,***,* #,...,*,,,,,,,****,* *###..*,,,,*,,,,,,,* *#..,,,,,,,,,**** *...,,,,,,,,,,** *...^,,,,,,,,,,, *,....,,,,,,,*** There were no monsters in sight! Vanquished Creatures A hornet (D:7) Sigmund (D:4) A water moccasin (D:6) A kobold geomancer (D:7) A black bear (D:6) An ice beast (D:6) 2 sky beasts 2 ogres A phantom (D:4) A kobold brigand (D:6) A gnoll sergeant (D:5) A scorpion (D:5) A marrowcuda (D:6) A bes kemwar (D:6) 2 bombardier beetles 3 hounds 3 orc priests 3 iguanas A clockroach (D:4) 4 orc wizards Robin (D:1) 5 gnolls 5 adders 3 white imps 3 ribbon worms 6 dart slugs 6 endoplasms 9 hobgoblins 2 jackals (D:1) 25 orcs 5 quokkas 4 ball pythons 7 bats 7 frilled lizards 18 goblins 9 kobolds 6 rats 153 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyb8676 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 475 | D:1 | Reached skill level 4 in Conjurations 696 | D:1 | Reached XP level 3. HP: 23/26 MP: 1/6 873 | D:1 | Learned a level 2 spell: Searing Ray 915 | D:2 | Noticed Robin 1028 | D:1 | Killed Robin 1534 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/8 2227 | D:2 | Found a faded altar of an unknown god. 2922 | D:3 | Found a basalt altar of Yredelemnul. 3494 | D:3 | Reached XP level 5. HP: 27/38 MP: 7/10 3678 | D:4 | Reached skill level 5 in Conjurations 3817 | D:4 | Identified the +1 robe of Ojohos {rC+ Str+3 Dex+2 Slay-4} 3886 | D:4 | Noticed Sigmund 3891 | D:4 | Killed Sigmund 3892 | D:4 | Reached XP level 6. HP: 45/45 MP: 3/12 4279 | D:4 | Reached skill level 6 in Conjurations 4430 | D:4 | Found a shadowy altar of Dithmenos. 4434 | D:4 | Found a shimmering blue altar of Sif Muna. 4813 | D:4 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 4813 | D:4 | Reached XP level 7. HP: 50/50 MP: 13/13 4985 | D:5 | Entered Level 5 of the Dungeon 5544 | D:5 | Reached skill level 5 in Spellcasting 5942 | D:5 | Learned a level 4 spell: Fulminant Prism 5947 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 6193 | D:6 | Reached skill level 7 in Conjurations 6193 | D:6 | Reached XP level 8. HP: 17/57 MP: 3/16 6648 | D:6 | You fall into a shaft and drop 1 floor! 7188 | D:6 | Reached skill level 8 in Conjurations 7436 | D:7 | Noticed a hornet 7441 | D:7 | Killed a hornet 7458 | D:7 | Reached XP level 9. HP: 49/62 MP: 16/19 7499 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, minmay_bisected D:2: layout_loops_corners, hellmonk_ecumenical_altar_heavens_door, chequers_garden, minmay_hexomino_f4, uniq_robin D:3: layout_basic, nicolae_overflow_crystal_walls, chequers_hall_statues_y D:4: layout_loops_ring, nicolae_overflow_hidden_temple, uniq_sigmund D:5: layout_basic, nicolae_titane D:6: layout_basic, minmay_misc_feat_tiny D:7: layout_rooms, mainiacjoe_overflow_brackets, minmay_temple_entry_wispy, enter_bailey_8 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 4 5 7 | 7.3 Conjurations | 4 5 6 7 8 | 8.7 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 40 | 29 | 5 || 74 Melee: Unarmed | 30 | | || 30 Tailslap | 6 | 6 | || 12 Dagger | 10 | 29 | 5 || 44 Punch | 1 | | || 1 Cast: Magic Dart | 64 | 94 | 61 || 219 Searing Ray | 6 | 11 | 37 || 54 Evoke: Wand of roots | | | 2 || 2 Read: Identify | | | 4 || 4 Revelation | | | 1 || 1 Stab: Distracted | | 1 | || 1 Armour: Robe | 43 | 38 | 52 || 133 Dodge: Dodged | 38 | 18 | 28 || 84 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7498 | 7273 | 225 | 65 | 6360 | 7 | 1071.1 | Dungeon | 7498 | 7273 | 225 | 65 | 6360 | 7 | 1071.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1428 daAuts D:3: 1358 daAuts D:2: 1315 daAuts D:4: 1253 daAuts D:1: 1057 daAuts D:5: 980 daAuts D:7: 104 daAuts