Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 16709501863565668583 529 kyb8676 the Conjurer (level 7, 17/46 HPs) Began as a Demonspawn Conjurer on Apr 4, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:02:37 (4571 turns). kyb8676 the Conjurer (Demonspawn Conjurer) Turns: 4571, Time: 00:02:38 Health: 17/46 AC: 0 Str: 14 XL: 7 Next: 3% Magic: 6/18 EV: 17 Int: 20 God: Gold: 185 SH: 4 Dex: 11 Spells: 13/16 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) d - melded +2 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.27/turn g - ring of see invisible MPRegen 0.16/turn f - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (hooves 1), sturdy frame 2, condensation shield a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 185 gold pieces. Inventory: Missiles e - a throwing net {!f} Armour b - a scarf of harm d - a +2 robe (melded) i - the +0 cloak "Tocec" {rN+ Int-2 Dex+4} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Jewellery c - a +6 ring of strength (worn) g - a ring of see invisible (worn) Talismans f - an inkwell talisman (worn) h - the quill talisman "Estruvut" {rC+ Str+4 Dex-4} (You found it on level 4 of the Dungeon) [quill talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Wands a - a wand of flame (38) Scrolls c - 2 scrolls of teleportation {unknown} d - 5 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of silence {unknown} j - 2 scrolls of blinking {unknown} m - a scroll of immolation {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of fear {unknown} v - 2 scrolls of poison {unknown} Potions g - a potion of magic f - 2 potions of invisibility {unknown} k - a potion of heal wounds {unknown} l - a potion of might {unknown} n - a potion of curing {unknown} o - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting + Level 6.6(7.1) Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% 3-5/arc 3% 2 Apportation Tloc 14% N/A 10% 1 Slow Hex 28% N/A 10% 1 Sublimation of Blood Necr 7% N/A 14% 2 Brom's Barrelling Bould Conj/Erth 20% 2d6 24% 4 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Inner Flame Hex/Fire 7% N/A 28% 3 Anguish Hex/Necr 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have large cloven feet.) Your movements are less encumbered by armour. (ER -4) A meltable shield of frost defends you. (SH +4) Message History (Press . to maintain the ray.) The orc wizard barely misses you. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray misses the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is moderately wounded. The orc wizard points at you and mumbles some strange words. You are confused. The orc closely misses you. You stop channelling your searing ray. The orc wizard closely misses you. The orc closely misses you. You miss the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You're too confused to move! You feel less confused. The orc wizard casts a spell at you. The magic dart hits you! The orc misses you. The orc wizard barely misses you. The orc misses you. The orc wizard attacks as it pursues you! The orc wizard misses you. There is an open door here. The orc attacks as it pursues you! The orc hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, slightly transparent, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You have reached level 7! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### # #....# #. #....# #.. ##+### ###....######..)##....# .##....##..#..).)'....# .##....##..# #....# ...........##+####....# .##....##..##...;))...# ###....######...##....# .##....##.......####### ........#...^....# ........#..####### .......##'##.....# ######'##..#.....# ........#..#.....# ........'..#.....# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A howler monkey (D:4) An orc priest (D:4) Jessica (D:2) An iguana (D:4) An orc wizard (D:4) 6 adders 9 gnolls 2 dart slugs 2 ribbon worms (D:3) 5 orcs 9 endoplasms 15 hobgoblins 2 jackals (D:1) 5 quokkas 7 ball pythons 7 bats 5 frilled lizards 4 goblins 12 kobolds 6 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyb8676 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 336 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 929 | D:2 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1020 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1068 | D:2 | Encountered Jessica 1073 | D:2 | Killed Jessica 1172 | D:2 | Found a shimmering altar of Xom. 1307 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 1434 | D:2 | Encountered Sigmund 1525 | D:2 | Killed Sigmund 1526 | D:2 | Reached skill level 5 in Conjurations 1526 | D:2 | Gained mutation: Your movements are less encumbered by | armour. (ER -4) [demonic ancestry] 1526 | D:2 | Reached XP level 5. HP: 12/35 MP: 0/11 1912 | D:2 | Reached XP level 6. HP: 41/41 MP: 5/12 2129 | D:2 | Reached skill level 6 in Conjurations 3760 | D:4 | Identified the quill talisman "Estruvut" {rC+ Str+4 Dex-4} 3991 | D:4 | Identified the +0 cloak "Tocec" {rN+ Int-2 Dex+4} 4290 | D:4 | Reached skill level 5 in Spellcasting 4571 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 4571 | D:4 | Reached XP level 7. HP: 17/46 MP: 6/18 4571 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_rooms, palyth_stone_intersect D:2: minmay_thinvault, layout_basic, basic_altar, kennysheep_decorative_pillar, uniq_sigmund, uniq_jessica D:3: layout_basic, dreamdust_princess_bridge D:4: layout_gridville Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 23 | 1 | || 24 Melee: Unarmed | 23 | 1 | || 24 Kick | 1 | | || 1 Cast: Magic Dart | 52 | 162 | || 214 Searing Ray | 1 | 7 | || 8 Evoke: Wand of flame | | 1 | || 1 Armour: Robe | 12 | 3 | || 15 None | | 7 | || 7 Dodge: Dodged | 21 | 19 | || 40 Form: Scroll | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4567 | 4403 | 164 | 70 | 3833 | 4 | 1141.8 | Dungeon | 4567 | 4403 | 164 | 70 | 3833 | 4 | 1141.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1697 daAuts D:3: 1105 daAuts D:4: 916 daAuts D:1: 849 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+