kyb8676 Level 1 of the Dungeon (0, 0, D:1) a +0 whip a hobgoblin corpse (skeletalised by now) (5, -14, D:1) 3 datura-tipped darts (6, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -3, D:1) 6 javelins (7, 6, D:1) a bat skeleton (8, 7, D:1) a hobgoblin skeleton (11, 22, D:1) a +0 dagger a kobold skeleton (14, 12, D:1) a rat skeleton (21, 24, D:1) a bat skeleton (25, 33, D:1) a rat corpse (skeletalised by now) (32, -8, D:1) a +0 club (32, 2, D:1) a +0 dagger (32, 10, D:1) a +0 ring mail (33, 32, D:1) a +0 scale mail (35, 17, D:1) a jackal corpse (skeletalised by now) (36, 14, D:1) a jackal corpse (skeletalised by now) (36, 15, D:1) a jackal corpse (skeletalised by now) (43, 4, D:1) a frilled lizard corpse (skeletalised by now) (52, -7, D:1) a +0 scale mail (53, 25, D:1) a +0 dagger (59, 16, D:1) a +0 dagger Level 2 of the Dungeon (2, 32, D:2) the felid skeleton of Natasha (2, 39, D:2) an orb of mesmerism (7, 24, D:2) a +0 mace (7, 25, D:2) an adder skeleton (9, 23, D:2) a scroll of torment (9, 24, D:2) 11 gold pieces (9, 25, D:2) a scroll of immolation (10, 23, D:2) a +4 ring of slaying (10, 24, D:2) a parchment of Summon Ice Beast (10, 25, D:2) a scroll of enchant armour (11, 23, D:2) a parchment of Scorch (11, 24, D:2) a +0 mace (11, 25, D:2) a ring of willpower (19, 35, D:2) a +0 club 5 stones a kobold skeleton (23, 34, D:2) a +0 dagger (25, 15, D:2) a ball python skeleton (27, -7, D:2) 5 poisoned darts (27, 43, D:2) a ball python corpse (skeletalised by now) (28, 48, D:2) a rat corpse (skeletalised by now) (44, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, 21, D:2) the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (2, -14, D:3) a hobgoblin corpse (skeletalised by now) (6, -19, D:3) an adder corpse (skeletalised by now) (7, -23, D:3) a +0 ring mail (9, -32, D:3) a +0 flail (11, -27, D:3) a parchment of Maxwell's Portable Piledriver (11, -17, D:3) a +0 scale mail a +0 hand axe a +0 dagger (12, -18, D:3) a +0 leather armour a +0 club a +0 club an orc skeleton (12, -15, D:3) a +0 hand axe (12, -14, D:3) a quokka skeleton (13, -17, D:3) a +0 hand axe an adder skeleton (24, -27, D:3) 6 javelins (31, -5, D:3) a +0 dagger (38, -30, D:3) a +0 whip a stone (42, 5, D:3) a +2 heavy flail (45, -13, D:3) 5 poisoned darts (50, -32, D:3) a quokka corpse (skeletalised by now) (57, -1, D:3) a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the rimehorn talisman of the Hills {rF+ rC+} (4850 gold) [rimehorn talisman] rF+: It protects you from fire. rC+: It protects you from cold. the +3 spear of the Teaching Hero {freeze, rElec Dex+3} (4070 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. the conjuration staff "Kekiel" {^Fragile +Blink Dex+3 Conj Necro} (4530 gold) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. the +6 dagger of the Kissing Hero {flame, Fly SInv} (4690 gold) Fly: It grants you flight. SInv: It lets you see invisible. It can be maximally enchanted to +9. the +0 robe "Eqaes" {Harm *Slow +Blink rC-} (230 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. It can be maximally enchanted to +2. the inkwell talisman of the Lair of Beasts {-Tele +Inv rElec Int+5} (3200 gold) [inkwell talisman] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). the +2 hand axe of the Lurker {drain, *Slow Str+2 Int+3 Dex+2} (3150 gold) *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. the +6 ring mail of Patterns {rF+ rCorr} (5360 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +4 sling of Moral Flaws {heavy, rElec rCorr Int+2} (4650 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. the +3 ring mail of the Hurricane {Harm rF++ rC- rCorr} (4210 gold) Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +5. the ring of Lady Luck {rF+ rCorr Wiz} (4960 gold) [ring of wizardry] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the +6 mace "Uregasy" {concuss, rC+} (4700 gold) rC+: It protects you from cold. It can be maximally enchanted to +9. the lupine talisman of Ignis's Condemnation {rC+ Will++ Int-4} (5700 gold) [lupine talisman] rC+: It protects you from cold. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). the fortress talisman of Spring {-Tele +Inv Str+3 Stlth+} (4950 gold) [fortress talisman] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the wellspring talisman of Abuloim {Dex+2} (3170 gold) [wellspring talisman] Dex+2: It affects your dexterity (+2). the ring "Noret" {rCorr Int+9 Dex-2 SInv} (5490 gold) [ring of intelligence] rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the +11 whip "Qojuj" {antimagic, rElec rPois rC++ Dex-2} (9400 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the dragon-coil talisman "Vakkeuh" {Harm MP-9 Int+4 Slay-6} (3000 gold) [dragon-coil talisman] Harm: It increases damage dealt and taken. MP-9: It affects your magic capacity (-9). Int+4: It affects your intelligence (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). the +1 leather armour of the Guilds {rPois rF+++ rC+ Str-3} (5390 gold) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Str-3: It affects your strength (-3). It can be maximally enchanted to +3. the amulet "Doibbeng" {Reflect rElec rC+ Int+2 Dex-2 SH+5 Stlth+} (5380 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (0, 0, D:4) a +0 dagger (1, -8, D:4) a +0 plate armour (6, -4, D:4) a mist talisman (14, -6, D:4) 5 poisoned darts a +0 short sword a kobold corpse (skeletalised by now) (16, 24, D:4) a +0 club (17, -8, D:4) a ball python corpse (skeletalised by now) (17, -1, D:4) a +0 ring mail (18, -8, D:4) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (20, 20, D:4) a +0 mace (26, -3, D:4) a +0 whip an orc corpse (skeletalised by now) (28, 29, D:4) a +0 ring mail (30, 29, D:4) a quokka skeleton (33, 17, D:4) a +0 war axe of pain (36, 18, D:4) a +0 club a gnoll skeleton (37, 15, D:4) a +0 whip a kobold skeleton (37, 19, D:4) a +2 devious short sword (38, 18, D:4) a +0 whip (40, 17, D:4) a +0 flail an orc skeleton (41, 4, D:4) a +0 club (42, 10, D:4) a +0 spear (46, -6, D:4) a +0 hammer (46, -5, D:4) a +0 hammer (46, -4, D:4) a +0 hammer (47, -5, D:4) a +3 hammer (unseen) (47, -4, D:4) a +0 hammer (47, -2, D:4) a +0 hammer of venom (48, -5, D:4) a +0 hammer (48, -4, D:4) a +0 hammer (48, -1, D:4) a +0 hammer (48, 0, D:4) a +0 hammer (48, 2, D:4) a +0 hammer (49, 1, D:4) a +0 hammer (49, 3, D:4) a +0 hammer Level 5 of the Dungeon (0, 0, D:5) a parchment of Fulminant Prism (29, -13, D:5) a hound corpse (skeletalised by now) (30, 30, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (31, 30, D:5) a +0 spear a gnoll corpse (skeletalised by now) (32, 30, D:5) a +0 whip a +0 flail a gnoll corpse (skeletalised by now) (44, 39, D:5) a +0 club (45, 37, D:5) a +0 spear (47, 18, D:5) a +0 club (47, 39, D:5) a +0 flail an orc skeleton (51, 18, D:5) a +0 orcbow a +0 dagger (51, 19, D:5) a +0 whip a +0 robe a +0 dagger a +0 robe a gnoll skeleton (51, 24, D:5) a +0 flail a gnoll skeleton (51, 25, D:5) a +0 whip a +0 spear a gnoll skeleton a gnoll skeleton (54, 37, D:5) a scroll of butterflies (54, 39, D:5) a water moccasin corpse (skeletalised by now) (56, 34, D:5) a scorpion corpse (57, 39, D:5) an adder corpse (59, 20, D:5) a +0 falchion