Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (console) character file. Game seed: 18094813437213873819 1 kyrie the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on May 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (106 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 106, Time: 00:00:23 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 5/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Magic restored. You see here a +0 club. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.###'###..##...# #.# #.# #............ #.####.#####.# #............ #......).....# ########'#+#' #####...###### #ß..... #.#....# #...... #...##.# #ß..>.. ######.# ##..... #.# ##...# #.######.# ##.## #†.....#@....J.# ### #.#####.######## ♣♣♣ #. #. #. #. #. ## You could see an endoplasm. Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 4