Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 6715242418636537130 1619 kyrie the Thaumaturge (level 8, -9/48 HPs) Began as a Deep Elf Conjurer on Sept 3, 2025. Was a Follower of Vehumet. Shot with an arrow by a centaur (14 damage) ... on level 6 of the Dungeon. The game lasted 00:16:10 (4966 turns). kyrie the Thaumaturge (Deep Elf Conjurer) Turns: 4966, Time: 00:16:10 Health: -9/48 AC: 5 Str: 4 XL: 8 Next: 64% Magic: 20/22 EV: 12 Int: 26 God: Vehumet [*.....] Gold: 299 SH: 0 Dex: 13 Spells: 20/23 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . s - +0 helmet rElec . (no cloak) rCorr + D - +0 pair of gloves SInv . o - +0 pair of boots Will +.... v - amulet of magic regeneration Stlth ++ g - ring of resist corrosion HPRegen 0.28/turn q - ring of willpower MPRegen 0.76/turn %: no passive effects @: lethally poisoned (-9 -> -13) A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 299 gold pieces. Inventory: Armour a - a +0 robe (worn) j - an orb of guile o - a +0 pair of boots (worn) s - a +0 helmet (worn) B - the +2 chain mail of the Present {rPois Str+2 SInv} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. D - a +0 pair of gloves (worn) Jewellery g - a ring of resist corrosion (worn) q - a ring of willpower (worn) v - an amulet of magic regeneration (worn) Scrolls e - 2 scrolls of teleportation {unknown} f - 2 scrolls of enchant weapon h - 3 scrolls of enchant armour i - a scroll of amnesia {unknown} k - a scroll of poison {unknown} m - 2 scrolls of fog {unknown} n - 2 scrolls of identify p - a scroll of brand weapon {unknown} u - a scroll of revelation {unknown} x - a scroll of immolation {unknown} y - a scroll of fear {unknown} z - a scroll of vulnerability {unknown} A - a scroll of noise {unknown} Potions b - 2 potions of magic c - 3 potions of lignification d - 3 potions of mutation l - a potion of invisibility {unknown} r - a potion of heal wounds {unknown} t - a potion of brilliance {unknown} w - a potion of curing {unknown} Talismans C - a talisman of death Skills: + Level 4.8 Fighting - Level 4.0 Dodging - Level 4.0 Stealth + Level 8.4 Spellcasting + Level 7.9 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Fulminant Prism Conj/Alch 15% 3d11 11% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:5 : Annotations: D:5 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Foxfire. You feel your power returning. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You finish channelling your searing ray. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel very sick. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel sick. The centaur shoots an arrow. The arrow hits you! Something hits the plant. The plant begins to die. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (100% to hit) Okay, then. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The centaur shoots an arrow. The arrow hits you! You die... ~~~ ..# ~~~ ♣.# P~~~~♣♣.# PP♣~~♣.F# P~~P..# ♣c#.)# ♣.$.## #..# ##@# #.# ###.# ##ß#.# ##....# ###.....# #ß......# ##.....### # ##.....ß# ##ß#.....### ........## You could see a marrowcuda and a centaur. Vanquished Creatures Sigmund (D:2) Menkaure (D:4) Edmund (D:4) 2 water moccasins (D:6) An ice beast (D:5) 2 ogres 4 orc priests A hound (D:4) 2 jellies (D:5) 2 gnoll boudas A sleepcap (D:4) 2 iguanas 3 orc wizards Robin (D:4) 14 gnolls 6 adders A shadow imp (D:5) 2 ufetubi (D:5) 3 dart slugs 5 endoplasms 6 giant cockroaches 3 hobgoblins 10 jackals 36 orcs 7 ball pythons 8 bats 2 frilled lizards (D:1) 16 goblins 2 kobolds 4 quokkas 6 rats 155 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 333 | D:1 | Reached XP level 2. HP: 6/15 MP: 2/8 336 | D:1 | Learned a level 2 spell: Searing Ray 1225 | D:2 | Noticed Sigmund 1235 | D:2 | Killed Sigmund 1236 | D:2 | Reached skill level 1 in Fighting 1236 | D:2 | Reached skill level 4 in Spellcasting 1236 | D:2 | Reached skill level 5 in Conjurations 1236 | D:2 | Reached XP level 3. HP: 14/20 MP: 0/10 1236 | D:2 | Reached XP level 4. HP: 18/25 MP: 0/12 1236 | D:2 | Reached XP level 5. HP: 21/29 MP: 0/13 2412 | D:3 | Found a faded altar of an unknown god. 2443 | D:3 | Reached XP level 6. HP: 35/35 MP: 11/15 2650 | D:3 | Reached skill level 5 in Spellcasting 3031 | D:4 | Noticed Edmund 3079 | D:4 | Killed Edmund 3173 | D:4 | Reached XP level 7. HP: 40/40 MP: 10/17 3230 | D:4 | Reached skill level 6 in Spellcasting 3374 | D:4 | Noticed Menkaure 3383 | D:4 | Killed Menkaure 3421 | D:4 | Noticed Robin 3498 | D:4 | Killed Robin 3851 | D:4 | You fall into a shaft and drop 1 floor! 3851 | D:5 | Entered Level 5 of the Dungeon 4112 | D:5 | Identified the +2 chain mail of the Present {rPois Str+2 | SInv} 4120 | D:5 | Found Beaskya's Book Shoppe. 4136 | D:5 | Reached skill level 7 in Spellcasting 4238 | D:5 | Noticed Crazy Yiuf 4239 | D:5 | Identified the +8 hammer "Xixitoiw" {drain, Fly Dex+3} 4278 | D:5 | Reached XP level 8. HP: 48/48 MP: 16/20 4352 | D:5 | Found a staircase to the Ecumenical Temple. 4363 | Temple | Entered the Ecumenical Temple 4378 | Temple | Became a worshipper of Vehumet 4450 | D:5 | Reached skill level 8 in Spellcasting 4963 | D:6 | Reached * piety under Vehumet 4963 | D:6 | Offered knowledge of Foxfire by Vehumet. 4966 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_corners, serial_bayou_ford_a, chequers_arboretum D:2: layout_rooms, patterned_corridor, uniq_sigmund D:3: layout_basic, shapermc_ecumenical_altar_starsandcircs D:4: layout_cave_pools, nicolae_the_louvre, uniq_menkaure, uniq_robin, uniq_edmund D:5: layout_loops_ring, minmay_temple_entry_antechambers, serial_shops, kennysheep_mini, uniq_crazy_yiuf_cottage D:6: layout_rooms, chequers_ossuary_entry_cave, chequers_hall_statues_y, chequers_serial_rivers_small_b, serial_bayou_lake_a Temple: hc_temple_tempest_star Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.8 Dodging | 3 4 | 4.0 Stealth | 3 4 | 4.0 Spellcasting | 4 5 7 8 | 8.4 Conjurations | 5 6 7 | 7.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 41 | 92 | 89 || 222 Searing Ray | 4 | 15 | 43 || 62 Use: Scroll | | 3 | 1 || 4 Armour: Robe | 8 | 10 | 40 || 58 Dodge: Dodged | 3 | 5 | 36 || 44