Dungeon Crawl Stone Soup version 0.34.1 (console) character file. Game seed: 5290735633310972309 115 kyrie the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Mar 17, 2026. Killed from afar by a clockroach (15 damage) ... with a blast of sand ... on level 3 of the Dungeon. The game lasted 00:03:00 (1629 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1629, Time: 00:03:00 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 68% Magic: 2/12 EV: 11 Int: 25 God: Gold: 70 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of noise {unknown} h - 3 scrolls of identify {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} k - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 1.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 s - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the adder! You kill the adder! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The bat barely misses you. The searing ray hits the bat. You kill the bat! The searing ray hits the clockroach! The clockroach is warded from harm. You encounter a clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. You encounter an endoplasm. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 81% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the clockroach! The clockroach is severely wounded. The clockroach bites you. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 81% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is moderately wounded. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The clockroach closely misses you. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... ##### #...# #...# #...# #...# #..@# #.BB# #..†# .....). ##.#...#. #....##.. ###... .. #..[ ... #.. ... You could see 2 clockroaches. Vanquished Creatures An orc priest (D:2) 5 adders A gnoll (D:1) 2 ribbon worms 2 orcs (D:2) 3 endoplasms 3 hobgoblins A quokka (D:1) 6 ball pythons 5 bats 2 frilled lizards A goblin (D:3) 4 kobolds (D:1) 3 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 331 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/8 334 | D:1 | Learned a level 2 spell: Searing Ray 713 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1256 | D:2 | Reached skill level 5 in Conjurations 1355 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1380 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1623 | D:3 | Reached skill level 1 in Translocations 1629 | D:3 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic D:2: serial_bayou_shore_a, layout_basic D:3: layout_basic, kennysheep_slug_shrine, serial_shops, nicolae_shop_swords_in_saltire, due_unseen_surprise, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Translocations | 1 | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 41 | 7 || 48 Searing Ray | 12 | 6 || 18 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 5 | 8 || 13