Dungeon Crawl Stone Soup version 0.34.1 (console) character file. Game seed: 4629594326879233157 249 kyrie the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Mar 25, 2026. Slain by a sleepcap (16 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:06:26 (2821 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2821, Time: 00:06:26 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 87% Magic: 14/14 EV: 2 Int: 25 God: Gold: 146 SH: 0 Dex: 13 Spells: 7/14 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ e - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: acrobat @: sleeping, marked A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 146 gold pieces. Inventory: Armour a - a +0 robe (worn) d - the +0 leather armour of the Good {Harm rElec Will-} (You found it on level 4 of the Dungeon) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will-: It decreases your willpower. It cannot be enchanted further. Jewellery c - an amulet of the acrobat (worn) e - a ring of protection from fire (worn) Talismans b - the inkwell talisman "Huagin" {rN+ MP-9 Slay+2} (You found it on level 2 of the Dungeon) [inkwell talisman] rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Scrolls c - 4 scrolls of teleportation {unknown} d - a scroll of enchant armour {unknown} e - 4 scrolls of identify {unknown} h - a scroll of fear {unknown} l - a scroll of enchant weapon {unknown} m - 2 scrolls of butterflies {unknown} u - a scroll of brand weapon {unknown} Potions g - 2 potions of magic f - a potion of ambrosia {unknown} j - 2 potions of mutation {unknown} k - a potion of cancellation {unknown} n - a potion of invisibility {unknown} o - a potion of haste {unknown} p - a potion of curing {unknown} q - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.4 Spellcasting + Level 5.9 Conjurations + Level 2.3 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 s - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 12% 2 Grave Claw Necr 12% 2d7 12% 2 Scorch Fire 12% 2d5 12% 2 Vampiric Draining Necr 6% 2d6 24% 3 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 61% 4 Malign Gateway Summ/Tloc 6% N/A 100% 7 Summon Horrible Things Summ 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That beam is likely to hit you. Continue anyway? Okay, then. You encounter a sleepcap, a goblin and a clockroach. The goblin disappears! The sleepcap disappears! The sleepcap leaves your sight. The goblin leaves your sight. There is an open door here. Unknown command. There are monsters nearby! Unknown command. You encounter a hobgoblin and a bombardier beetle. The hobgoblin disappears! The ball python hisses angrily. The ball python disappears! The clockroach disappears! Really walk onto that alarm trap? You set off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The bombardier beetle disappears! You open the door. Found a brass ring. There is an open door here. You see here a fuming pink potion. The sleepcap closely misses you. There is an open door here. A sleepcap is nearby! You hit the sleepcap but do no damage. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap releases spores at you! Unknown command. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... #.# #.# #.# ### #.# .. #.### .. ######### #.#.. .###.......# #.... # #..........######..# ##.=#.###.........###..# ......#!#......#........ .#.####@####...##.###... #.^#f#^.#.###### ##.# ##^#.#^##)# #.. #.^#.#^.#.# #.# ##^#.#^##)# #.# #.^#.#^.#)###### #.# #.####'####......# #.# #................####.# #....)..##..#..>......# ##########....##.###### #..####.# You could see a sleepcap. Vanquished Creatures A clockroach (D:3) Natasha (twice) (D:3) 2 orc wizards (D:4) Robin (D:3) 6 adders A dart slug (D:1) 5 orcs (D:4) 10 endoplasms 7 hobgoblins 3 quokkas 4 ball pythons 4 bats 3 frilled lizards 12 goblins 7 kobolds 5 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 86 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 89 | D:1 | Learned a level 2 spell: Searing Ray 248 | D:1 | Found Pokif's Jewellery Shop. 685 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 840 | D:2 | Reached skill level 5 in Conjurations 1003 | D:2 | Identified the inkwell talisman "Huagin" {rN+ MP-9 Slay+2} 1101 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1171 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1639 | D:3 | Encountered Robin 1710 | D:3 | Killed Robin 1973 | D:3 | Reached skill level 1 in Translocations 2218 | D:3 | Encountered Natasha 2222 | D:3 | Killed Natasha 2223 | D:3 | Reached skill level 5 in Spellcasting 2223 | D:3 | Reached XP level 5. HP: 26/28 MP: 8/14 2318 | D:3 | Encountered Natasha 2321 | D:3 | Killed Natasha 2460 | D:4 | Identified the +0 leather armour of the Good {Harm rElec | Will-} 2821 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden D:2: layout_basic D:3: layout_rooms, dk_noncrumbling_4, uniq_robin, uniq_natasha D:4: layout_loops_cross, minmay_temple_entry_statues, grunt_tough_drop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.9 Translocations | 1 2 | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 4 || 4 Melee: Unarmed | | 4 || 4 Cast: Magic Dart | 65 | 41 || 106 Searing Ray | 3 | 15 || 18 Armour: Robe | 2 | 11 || 13 Dodge: Dodged | | 16 || 16