Dungeon Crawl Stone Soup version 0.34.1 (console) character file. Game seed: 2116660692760934409 86 kyrie the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Mar 28, 2026. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:31 (2189 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2189, Time: 00:04:31 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 26% Magic: 1/12 EV: 11 Int: 25 God: Gold: 40 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-3 -> -7) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Talismans c - the maw talisman of the Hidden Vale {SInv} (You found it on level 2 of the Dungeon) [maw talisman] SInv: It lets you see invisible. Scrolls c - a scroll of revelation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of teleportation {unknown} m - a scroll of noise {unknown} Potions g - 2 potions of magic d - a potion of heal wounds {unknown} f - 2 potions of moonshine {unknown} j - 2 potions of enlightenment {unknown} k - a potion of invisibility {unknown} l - a potion of cancellation {unknown} n - 2 potions of haste {unknown} o - a potion of mutation {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 s - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Mercury Arrow Conj/Alch 36% 2d7 4% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Martyr's Knell Necr/Summ 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the ball python! (Press . to maintain the ray.) The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion barely misses you. The scorpion stings you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 79% to hit) You miscast Searing Ray. Nothing appears to happen. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. The scorpion stings you. You feel sick. The scorpion barely misses you. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. The scorpion stings you. You die... ....# #.### #.###### .......# #...# .......# ###.†.## .......# ....... .......# ...†. .......# .... ..)....# ..# .......#### #s# ..........# #@# ...#.#.##.######.#### ##.#.#.#............# ########### #...#.#..###.#####.# #.......... ####.#.#..###.# #.# #.######### .....#.#..##..## #.# #.# #<# # .....#......%..# #.# #.# #.# # .....(.........# #.# #.###.# # ####...........####.###.#.#.# # ..........................#.# # #######>.......###...#..#.#)# # You could see a scorpion. Vanquished Creatures 3 adders (D:2) 5 dart slugs 8 hobgoblins 6 jackals 3 quokkas A ball python (D:3) 3 bats 5 endoplasms 3 frilled lizards 5 goblins 5 kobolds 8 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 183 | D:1 | Learned a level 2 spell: Searing Ray 619 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 627 | D:2 | Identified the maw talisman of the Hidden Vale {SInv} 913 | D:2 | Reached skill level 5 in Conjurations 985 | D:2 | Found a faded altar of an unknown god. 1243 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1248 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2189 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms D:2: layout_basic, ebering_ecumenical_altar_webs D:3: layout_basic, serial_bayou_lagoon_b Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 27 || 103 Searing Ray | 7 | 4 || 11 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 3 | 4 || 7