Dungeon Crawl Stone Soup version 0.34.1 (console) character file. Game seed: 2887189543015555793 39 kyrie the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 28, 2026. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1113 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1113, Time: 00:02:42 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 0/10 EV: 11 Int: 24 God: Gold: 46 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of fear {unknown} Potions g - 2 potions of magic d - a potion of lignification {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Sublimation of Blood Necr 4% N/A 16% 2 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Passage of Golubria Tloc 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (almost dead, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail. Unknown command. You stop channelling your searing ray. Terence attacks as he pursues you! Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Unknown command. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence completely misses you. Unknown command. Terence attacks as he pursues you! Terence closely misses you. Terence screams, "Your supposed skill won't protect you!" Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Terence looks irritated. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ### #.....# ####### #### .......## #.....######... .........# #............~~ ..........###..........<..⌠ .................##.......~. #............###.##......... #...............##........# ####........@................ ..........@##.##..#......... #.........##.###:.......... ### #.....†...##.............÷. #. ..##.........###.[............ . ..#.............##.#..##....# #. #.##.......#######.##..#....# . #.###...........##.###....... ###.#......###......##........[.# ....##......##.........##.##..... ....)#.####.........##.#..##..... You could see Terence. Vanquished Creatures An adder (D:2) 5 endoplasms 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:2) 4 ball pythons 3 bats (D:1) 3 frilled lizards 6 goblins A kobold (D:1) 8 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 289 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 292 | D:1 | Learned a level 2 spell: Searing Ray 874 | D:2 | Found a shadowy altar of Dithmenos. 974 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1090 | D:2 | Encountered Terence 1113 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, minmay_door_square, serial_bayou_ford_a D:2: layout_rooms, basic_altar, corexii_leaking_fountain, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 6 Armour: Robe || 9 Dodge: Dodged || 12