Dungeon Crawl Stone Soup version 0.34.1 (console) character file. Game seed: 7480882396846878879 34 kyrie the Conjurer (level 3, -16/19 HPs) Began as a Deep Elf Conjurer on Mar 29, 2026. Demolished by Terence ... wielding a +2 falchion of electrocution (18 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (887 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 887, Time: 00:01:57 Health: -16/19 AC: 4 Str: 4 XL: 3 Next: 14% Magic: 1/10 EV: 11 Int: 24 God: Gold: 43 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 pair of boots (worn) Jewellery c - an amulet of wildshape Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of electrocution and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence screams, "I'm retired! Go away!" Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of electrocution and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +2 falchion of electrocution! The searing ray misses Terence. You encounter a dart slug. Terence hits you with a +2 falchion of electrocution! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 falchion of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ### #.# †..#.######### #####.#.##......# ........##.####.# .........#.# #.# ...........# #.# ......##...# #.# ##### ...... #...# #.# ...$.. ...... ##..####.##...?.. ...... ........#.....w. ..... ##.###..@@...... .... #.#.....#...... .#...>.. ...## #....... ..# ###...... .# #....... # #........ #........# You could see Terence and a dart slug. Vanquished Creatures A gnoll (D:1) 3 endoplasms 4 hobgoblins (D:1) 4 quokkas A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins 5 kobolds (D:1) A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 299 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 302 | D:1 | Learned a level 2 spell: Searing Ray 708 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 878 | D:2 | Encountered Terence 887 | D:2 | Demolished by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_cross, serial_park_tiny_1 D:2: layout_basic, minmay_misc_feat_pillars, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 7