Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 6903001956796847839 28 kyrie the Conjurer (level 2, -15/15 HPs) Began as a Deep Elf Conjurer on Apr 1, 2026. Demolished by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (946 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 946, Time: 00:02:10 Health: -15/15 AC: 3 Str: 4 XL: 2 Next: 96% Magic: 1/8 EV: 11 Int: 22 God: Gold: 95 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of poison {unknown} h - a scroll of fog {unknown} j - a scroll of brand weapon {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - a potion of attraction {unknown} k - a potion of cancellation {unknown} l - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 12% 1 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. You encounter an ogre. It is wielding a +0 giant spiked club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) You miscast Searing Ray. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The ogre barely misses you. The searing ray hits the ogre. The ogre is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ##.#...##...... ........+>.... ###......#.... ........)#... .........#.. ... .........#.# .... ................#O####.... ................@.......# .......).######.........# .........######....†....#### .............##............. .............##............. ..##.........##............. .<...........##.........##### ##.##.........#............... ...##..####...###'####........ #####..##.+...###'####........ ..........#...#............... You could see an ogre. Vanquished Creatures 4 hobgoblins 3 quokkas (D:1) A ball python (D:2) 2 bats An endoplasm (D:1) 3 frilled lizards A goblin (D:1) 4 jackals 4 kobolds 7 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 243 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Found a faded altar of an unknown god. 768 | D:2 | Found Ypnoth's Armour Shop. 937 | D:2 | Encountered an ogre 946 | D:2 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, hellmonk_ecumenical_altar_crossroads, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_corridor_1, aquarium_window_fake, aquarium_window_fake, aquarium_window_2, aquarium_view_2c, aquarium_pool_four D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 2