Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 16416842308226011078 309 kyrie the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Apr 3, 2026. Slain by a rock fish (9 damage) ... in a sewer. The game lasted 00:06:29 (2068 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2068, Time: 00:06:30 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 17% Magic: 4/17 EV: 12 Int: 25 God: Gold: 72 SH: 0 Dex: 16 Spells: 10/17 levels left rFire . . . (100%) c - +5 spear {drain, rElec Will+ Dex+3 SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth + b - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 72 gold pieces. Inventory: Hand Weapons c - the +5 spear of Eternal Harmony (weapon) {drain, rElec Will+ Dex+3 SInv} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} k - a scroll of teleportation {unknown} l - 2 scrolls of fog {unknown} m - a scroll of blinking {unknown} Potions d - a potion of curing {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 6.2 Spellcasting + Level 6.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 s - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 8% 1 Slow Hex 28% N/A 8% 1 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Inner Flame Hex/Fire 7% N/A 22% 3 Yara's Violent Unravell Hex/Alch 3% 3d4 90% 5 Chain Lightning Conj/Air 11% 3d15 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 = D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You enter the shallow water. Moving in this stuff is going to be slow. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 88% to hit) You focus your ray upon the rock fish. The searing ray hits the rock fish but does no damage. The rock fish is lightly wounded. (Press . to maintain the ray.) The rock fish barely misses you. The searing ray misses the rock fish. The rock fish barely misses you. The searing ray hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish bites you. The searing ray hits the rock fish but does no damage. The rock fish is lightly wounded. You finish channelling your searing ray. The rock fish bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 88% to hit) You focus your ray upon the rock fish. The searing ray hits the rock fish. The rock fish is moderately wounded. (Press . to maintain the ray.) The rock fish bites you. The searing ray hits the rock fish. The rock fish is moderately wounded. The rock fish bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the rock fish but does no damage. The rock fish is moderately wounded. The rock fish bites you! You die... ≈≈≈. ≈≈≈.## ≈≈≈≈~.# ≈≈≈≈~.. ≈≈≈≈≈~. ≈≈≈≈≈≈~ ##### ≈≈≈≈≈≈~## ###∩∩.# ≈≈≈≈≈≈≈~####..≈≈~#~≈ ≈≈≈≈≈≈≈≈F##~~≈≈≈≈~≈≈≈ ≈≈≈≈≈≈≈≈≈@~≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ####≈≈≈≈≈≈≈≈≈≈≈#≈≈ ########≈≈≈## #≈## You could see a rock fish. Vanquished Creatures A bombardier beetle (D:3) 5 clockroaches (D:3) Natasha (D:3) A gnoll (D:1) 6 adders 4 dart slugs 2 ribbon worms (D:2) 5 endoplasms 8 hobgoblins 2 jackals (D:1) 5 quokkas 3 ball pythons 10 bats 3 frilled lizards 5 goblins 2 kobolds 3 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 168 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 169 | D:1 | Found Onusoymu's Jewellery Shop. 227 | D:1 | Learned a level 2 spell: Searing Ray 617 | D:1 | Reached XP level 3. HP: 12/19 MP: 5/10 963 | D:2 | Found Naideug's Book Shop. 969 | D:2 | Reached skill level 5 in Conjurations 1027 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1199 | D:2 | Identified the +5 spear of Eternal Harmony {drain, rElec | Will+ Dex+3 SInv} 1687 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1693 | D:3 | Reached skill level 5 in Spellcasting 1777 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/14 1937 | D:3 | Encountered Natasha 1939 | D:3 | Killed Natasha 1956 | D:3 | Found a glowing drain. 1972 | D:3 | Reached XP level 6. HP: 16/32 MP: 12/17 1990 | Sewer | Entered a sewer 2068 | Sewer | Slain by a rock fish Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, serial_shops, nicolae_shop_cornered_store, minmay_tiny_reverse_x D:2: layout_basic, serial_shops, shop, kennysheep_decorative_pillar, hex_intersection, mrwooster_statue_mirror, minmay_strange_pillars, chequers_arboretum, chequers_serial_rivers_room_b, minmay_misc_feat_pillars D:3: layout_loops_ring, gup_sewer_entry_pipe, uniq_robin, uniq_natasha Sewer: sewer_co_pargi_island Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | 4 5 6 | 6.2 Conjurations | 5 6 | 6.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | 26 || 81 Searing Ray | 10 | 20 || 30 Drink: Magic | | 1 || 1 Armour: Robe | 2 | 17 || 19 Dodge: Dodged | 4 | 10 || 14