Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 11504402837532812956 28 kyrie the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Apr 3, 2026. Slain by Terence ... wielding a +1 heavy hand axe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1043 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1043, Time: 00:01:41 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 2/8 EV: 11 Int: 22 God: Gold: 47 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of might {unknown} k - a potion of moonshine {unknown} l - a potion of resistance {unknown} n - a potion of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 12% 1 Slow Hex 16% N/A 12% 1 Gloom Hex/Necr 8% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Airstrike Air 2% 2d(1-17) 75% 4 Sticky Flame Fire/Alch 4% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy hand axe and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Magic courses through your body. You stop channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy hand axe and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +1 heavy hand axe. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy hand axe and wearing a +0 scale mail (almost dead, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +1 heavy hand axe! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.. ###... ###..... ... #.+..... ##..### #.#..... ..w.... ####.####)# #..^... ########....####.# ....... #................# #.... #.######.######### #.!..##.###....####### #....†@@##...........# #....#...'...........# #....#...#...........# #....#.>.############# #....##### ##### You could see Terence. Vanquished Creatures A dart slug (D:1) An orc (D:2) An endoplasm (D:1) 5 hobgoblins (D:1) 3 quokkas (D:1) 5 ball pythons 2 bats 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 520 | D:1 | Learned a level 2 spell: Searing Ray 1027 | D:2 | Encountered Terence 1043 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_basic, minivault_25 D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 5 Drink: Magic || 1 Armour: Robe || 3 Dodge: Dodged || 5