Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 9802149983938978854 329 kyrie the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Apr 25, 2026. Slain by a two-headed ogre ... wielding a +0 giant club (14 damage) ... on level 4 of the Dungeon. The game lasted 00:07:11 (2962 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2962, Time: 00:07:12 Health: -3/32 AC: 4 Str: 4 XL: 6 Next: 25% Magic: 9/17 EV: 11 Int: 25 God: Gold: 167 SH: 0 Dex: 13 Spells: 10/17 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +2 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Armour d - a +2 robe of willpower (worn) Magical Staves b - a staff of necromancy Jewellery a - the ring "Wanama" {+Blink rC- rN+ Int+6 Dex+2} (You found it on level 3 of the Dungeon) [ring of positive energy] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). c - an amulet of wildshape Wands p - a wand of polymorph (12) e - a wand of paralysis (3) Scrolls c - 2 scrolls of revelation {unknown} d - 3 scrolls of enchant armour {unknown} e - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} j - a scroll of blinking {unknown} m - a scroll of silence {unknown} o - a scroll of identify {unknown} q - 3 scrolls of poison {unknown} u - a scroll of noise {unknown} Potions g - 2 potions of magic f - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} l - 4 potions of curing {unknown} n - a potion of might {unknown} p - a potion of lignification {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 6.0 Spellcasting + Level 6.1 Conjurations + Level 2.3 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 s - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 8% 1 Teleport Other Tloc 19% N/A 9% 3 Inner Flame Hex/Fire 7% N/A 22% 3 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (asleep, 100% to hit) Okay, then. Found a stone staircase leading down. The two-headed ogre shouts in stereo! You hear a bark! You encounter a jackal. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre but does no damage. The searing ray misses the jackal. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre barely misses you. Your Spellcasting skill increases to level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. You stop channelling your searing ray. The two-headed ogre hits you with a +0 giant club! You die... #..# #... ........ .... #.... #...... #..# ..... #.#... # .....##.#..##.# ... ................. ... ................. +#### .#............#.# #.... .......@....#.#.##.#.+## ...#..#O#.#.#.#.##.#.#.. #..#†#.#.#.#.##.#.#.# #..#.#.#.#.#.##.#.#.# #............##.#.#.. ##.#.#.#.#.####.#.+## #........#.####.#.... ..#..#.#.#.#......'#### ............######...... ........###.# #.#.#.. .###..#.# #.# #.#.... You could see a two-headed ogre. Vanquished Creatures 2 bombardier beetles (D:3) Jessica (D:2) A drude (D:3) A clockroach (D:2) An iguana (D:3) Ijyb (D:3) Natasha (D:2) 2 adders 2 dart slugs (D:1) 3 ribbon worms 9 orcs 8 endoplasms 7 hobgoblins 5 jackals A quokka (D:1) 9 ball pythons 8 bats 6 frilled lizards 7 goblins 7 kobolds 9 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 109 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 115 | D:1 | Learned a level 2 spell: Searing Ray 438 | D:1 | Reached XP level 3. HP: 17/19 MP: 5/10 803 | D:2 | Found a stormy altar of Qazlal. 879 | D:2 | Found a faded altar of an unknown god. 955 | D:2 | Encountered Natasha 958 | D:2 | Killed Natasha 959 | D:2 | Reached skill level 5 in Conjurations 1037 | D:2 | Reached XP level 4. HP: 19/24 MP: 4/12 1042 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1386 | D:2 | Encountered Jessica 1397 | D:2 | Killed Jessica 1697 | D:3 | Reached skill level 5 in Spellcasting 1749 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/14 1799 | D:3 | Reached skill level 1 in Translocations 1988 | D:3 | Encountered Ijyb 1995 | D:3 | Killed Ijyb 2141 | D:3 | Reached XP level 6. HP: 32/32 MP: 6/16 2185 | D:3 | Identified the ring "Wanama" {+Blink rC- rN+ Int+6 Dex+2} 2950 | D:4 | Encountered a two-headed ogre 2962 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, lexackson_kobold_supper D:2: layout_basic, basic_ecumenical_altar, basic_altar, uniq_natasha, uniq_jessica D:3: minmay_octagon_keep, layout_rooms, minmay_misc_feat_iff, kennysheep_generic_room_10, uniq_ijyb D:4: layout_basic, fedhas_altar_fruit_tree, nicolae_overflow_four_foyers_diagonal, minivault_11 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 6 | 6.0 Conjurations | 5 6 | 6.1 Translocations | 2 | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 89 || 160 Searing Ray | 3 | 21 || 24 Iskenderun's Myst | | 1 || 1 Armour: Robe | 7 | 15 || 22 Dodge: Dodged | 6 | 17 || 23