Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 4875452897574937256 70 kyrie the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 25, 2026. Killed from afar by an orc wizard (7 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:01:55 (780 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 780, Time: 00:01:55 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 1/12 EV: 11 Int: 25 God: Gold: 90 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. You stop channelling your searing ray. The orc wizard shouts! You hear a shout! x3 The orc wizard casts a spell at you. The magic dart hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The gnoll misses you. You encounter an orc. It is wielding a +0 whip. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You stop channelling your searing ray. The orc wizard gestures at you while chanting. The puff of flame hits you! You die... ....... ##.....# # #.)....#.# #........# #......# ##...#.# #+# ##o## # #.# #o# #.# #####.### ####.## #.......######.#...## ##. #.###..@.........>..# #...###.# ###.######......# #.....#####.# #.##.#.#### #...##........# #.##....... ## ########## #.##.#.#### #.##.#.# ##.##.#.# ........## ## ##.##.##.## .. #.##.#...## ###. ####.##......# You could see an orc wizard. Vanquished Creatures A hound (D:4) 2 gnolls 2 dart slugs 2 endoplasms 2 hobgoblins A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins 6 kobolds 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 598 | D:2 | You fall into a shaft and drop 2 floors! 669 | D:4 | Learned a level 2 spell: Searing Ray 690 | D:4 | Reached skill level 5 in Conjurations 690 | D:4 | Reached XP level 3. HP: 16/19 MP: 6/10 776 | D:4 | Reached XP level 4. HP: 11/24 MP: 2/12 780 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms D:2: layout_basic, uniq_natasha, uniq_robin, uniq_sigmund D:4: corexii_shack_village, layout_loops_corners, lemuel_round_altar, nicolae_kikubaaqudgha_piles_of_ancient_bones, mainiacjoe_overflow_cross_hatched, serial_shops, shop, minivault_5 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 46 | || 46 Searing Ray | 3 | 1 || 4 Armour: Robe | 11 | 2 || 13 Dodge: Dodged | 3 | || 3