Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 15453852771300454630 45 kyrie the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 14, 2026. Slain by Terence ... wielding a +1 falchion of holy wrath (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1324 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1324, Time: 00:01:43 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 6/10 EV: 11 Int: 24 God: Gold: 120 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of poison {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of berserk rage {unknown} k - a potion of curing {unknown} l - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 10% 1 Soul Splinter Necr 20% N/A 10% 1 Construct Spike Launche Frge 10% 2d3 14% 2 Sigil of Binding Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Silence Hex/Air 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't have enough magic to cast this spell. Unknown command. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of holy wrath and wearing a +1 scale mail of positive energy (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence barely misses you. Unknown command. Terence attacks as he pursues you! Terence closely misses you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. Done exploring. You climb downwards. Level annotation: Terence Terence hits you with a +1 falchion of holy wrath. Terence closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of holy wrath and wearing a +1 scale mail of positive energy (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +1 falchion of holy wrath! The searing ray misses Terence. Terence hits you with a +1 falchion of holy wrath! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ##### ##...## ### #.....####.# ####.........#. #........#.†... #####.###....#.##.# #...#.# ####>#..... #.....# #.#..#.# #...### #......# ###@## ####..#.# #.@.# ......... #.### ....#.... #.# . ..#.... #.)...).# ........ #.#.##..# ....##... #.#.# .# .... #... # #.. # ... ..... ##. ## #.##.# . #. #.. .. # ### You could see Terence. Vanquished Creatures 3 adders (D:2) 2 dart slugs 2 hobgoblins A ball python (D:1) 2 bats (D:1) 3 endoplasms A frilled lizard (D:1) 2 kobolds (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 988 | D:2 | Learned a level 2 spell: Searing Ray 1090 | D:2 | Reached skill level 5 in Conjurations 1090 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1268 | D:2 | Encountered Terence 1324 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, grunt_decor_fettered D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 5 Armour: Robe || 9 Dodge: Dodged || 7