Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 8437011308583668558 23 kyrie the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on July 25, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1030 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1030, Time: 00:01:53 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 72% Magic: 9/17 EV: 11 Int: 22 God: Gold: 55 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Magical Staves d - a staff of earth (weapon) Jewellery c - a ring of magical power (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} j - a scroll of silence {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of berserk rage {unknown} k - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 44% 3d9 12% 3 Confusing Touch Hex 4% N/A 34% 3 Fugue of the Fallen Necr 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I want to be left alone!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence! Terence is severely wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you from afar with a +0 trident. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ######## #....... #.###### #.#...# #.#.#.## #.#.#... #### #.#.#### ..... #.#..... .w....###############.###### ......'..@.@.........>...... ......###############.###### ..... #.# .... #†# ... #.# ## #)# #.# ##.# ##..###### #......... ###.######## You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 hobgoblins 4 jackals (D:1) 2 bats 4 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 267 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 270 | D:1 | Learned a level 2 spell: Searing Ray 1017 | D:2 | Encountered Terence 1030 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, chequers_serial_rivers_micro_d, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 4