Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 6742950505293120774 30 kyrie the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Aug 1, 2026. Slain by Terence ... wielding a +0 morningstar (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1002 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1002, Time: 00:01:41 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 2/10 EV: 11 Int: 24 God: Gold: 78 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of ambrosia {unknown} j - a potion of resistance {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Apportation Tloc 8% N/A 10% 1 Jinxbite Hex 8% 2d2 14% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Alistair's Intoxication Alch 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) You hear a shout! Your Conjurations skill increases to level 5! Unknown command. You stop channelling your searing ray. You encounter Terence the Veteran. He is wielding a +0 morningstar. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence! Terence is severely wounded. Terence screams, "I'm retired! Go away!" Terence barely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 morningstar! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (almost dead, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ### #<# #.# #.# #.# #.# #.# #@# ......@†# ......#.. ......#... ..... +.... ..... #..... #### ####### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 6 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 198 | D:1 | Learned a level 2 spell: Searing Ray 982 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 997 | D:2 | Reached skill level 5 in Conjurations 997 | D:2 | Encountered Terence 1002 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, minmay_misc_feat_roman, st_stairs_11, kennysheep_another_room, minmay_tall_x D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 2