Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 14172379455242344098 428 kyrie the Conjurer (level 6, 1/32 HPs) Began as a Deep Elf Conjurer on Sept 20, 2026. Quit the game in an ossuary. The game lasted 00:09:02 (2178 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2178, Time: 00:09:03 Health: 1/32 AC: 3 Str: 4 XL: 6 Next: 65% Magic: 2/17 EV: 10 Int: 28 God: Gold: 127 SH: 0 Dex: 17 Spells: 11/18 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + . . (50%) e - +0 leather armour {rC+} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ a - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.30/turn b - quill talisman "Rithom" {Fly rN+ Int+3 Dex+4} %: wizardry (x1) @: brilliant, quill-form, flying A: quills, magic regeneration, horns 1, strong-willed 1, feed off suffering 1 a: no special abilities You were in an ossuary. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 127 gold pieces. Inventory: Missiles d - a throwing net Armour c - a +1 cloak e - a +0 leather armour of cold resistance (worn) Jewellery a - a ring of wizardry (worn) Talismans b - the quill talisman "Rithom" (worn) {Fly rN+ Int+3 Dex+4} (You found it on level 1 of the Dungeon) [quill talisman] Fly: It grants you flight. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Scrolls g - a scroll of fog (quivered) x - a scroll of amnesia Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.5 Spellcasting + Level 6.6 Conjurations + Level 2.8 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Iskenderun's Mystic Conj/Tloc 52% 2d11 (+2d66% 4 s - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 82% 2d10 1% 2 Fulminant Prism Conj/Alch 20% 3d12 11% 4 Ozocubu's Armour Ice 13% N/A 12% 3 Haunt Necr/Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Ossuary (1/1) Altars: Okawaru Shops: D:1 * Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. You have a pair of small horns on your head. You are strong-willed. (Will+) You can sometimes gain power from killing poisoned or drained foes. Message History The searing ray hits the crocodile zombie! The crocodile zombie is moderately damaged. The searing ray hits the elf zombie! The elf zombie is almost destroyed. The searing ray hits the gnoll zombie! The gnoll zombie is severely damaged. (Press . to maintain the ray.) The crocodile zombie bites you. The searing ray hits the crocodile zombie. The crocodile zombie is heavily damaged. The searing ray hits the elf zombie! You destroy the elf zombie! The searing ray hits the gnoll zombie! You destroy the gnoll zombie! The crocodile zombie bites you. The crocodile zombie drags you backwards! You stop channelling your searing ray. The human zombie hits you. * * * LOW HITPOINT WARNING * * * The human zombie hits you. * * * LOW HITPOINT WARNING * * * Unknown command. The crocodile zombie misses you. The human zombie closely misses you. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 100% to hit) Okay, then. There is an open door, spattered with blood here. You feel extremely strange. A pair of horns grows on your head! Vile energies swirl pleasantly through your soul. You feel strong-willed. The human zombie hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Really fly into that cloud of poison gas? Okay, then. Enter note: Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.### ##☼§§○§## #..§○○°.# .○○○○§. .○§°. ☼§§ #○# #@# ###Z### ##.ZZZ.## #.°Z°§°.# .###§○§∩§..## Z.'§☼°○☼§☼§☼+ .###.○○∩☼☼○## #☼○..○§§# ##.....## ###.### #'# You could see 2 crocodile zombies and 3 human zombies. Vanquished Creatures A kobold geomancer (D:6) 2 human zombies (Ossuary) An elf zombie (Ossuary) Jessica (D:3) A sleepcap (D:6) A centaur zombie (Ossuary) 4 mummies 4 gnolls (D:3) 2 adders (D:2) 6 dart slugs 2 gnoll zombies (Ossuary) 2 orcs (D:3) 6 endoplasms 3 hobgoblins 2 quokkas (D:1) 4 ball pythons 3 bats 6 goblins 5 kobolds 4 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 56 | D:1 | Found Tipe's General Store. 101 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/8 242 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:1 | Identified the quill talisman "Rithom" {Fly rN+ Int+3 | Dex+4} 651 | D:2 | Reached skill level 5 in Conjurations 651 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1164 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1200 | D:3 | Reached skill level 5 in Spellcasting 1317 | D:3 | Encountered Jessica 1320 | D:3 | Killed Jessica 1430 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1732 | D:3 | Found a faded altar of an unknown god. 1747 | D:3 | Found an iron altar of Okawaru. 1825 | D:3 | Encountered Crazy Yiuf 1886 | D:3 | You are sucked into a shaft and drop 3 floors! 1909 | D:6 | Encountered a kobold geomancer 1919 | D:6 | Killed a kobold geomancer 1920 | D:6 | Reached skill level 1 in Translocations 1920 | D:6 | Reached XP level 5. HP: 9/28 MP: 4/15 1926 | D:6 | HP: 1/28 [mummy (1)] 2064 | D:6 | Found a sand-covered staircase. 2092 | Ossuary | Entered an ossuary 2140 | Ossuary | Reached XP level 6. HP: 31/32 MP: 12/17 2172 | Ossuary | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2172 | Ossuary | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 2177 | Ossuary | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2177 | Ossuary | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2177 | Ossuary | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 2177 | Ossuary | HP: 1/32 [human zombie (4)] 2178 | Ossuary | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, serial_shops, shop D:2: layout_rooms, kennysheep_generic_room_12, hangedman_abyss_or_decor_lesser_grid D:3: layout_basic, nicolae_overflow_ecumenical_swirl, shapermc_ecumenical_altar_hornbeckon, uniq_crazy_yiuf_cottage, uniq_jessica D:6: layout_loops_ring, lemuel_zombie_altar_yredelemnul, serial_shops, shop, shop_fountains, nicolae_shop_getting_attention, nicolae_shop_window_shopping, nicolae_shop_tiny_glass, nicolae_ossuary_entry_giza, ebering_dispersal_statue_hall, minivault_14, uniq_maggie Ossuary: ossuary_minmay_four_chambers Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.5 Conjurations | 5 6 | 6.6 Translocations | 1 2 | 2.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 32 || 105 Searing Ray | 3 | 13 || 16 Drink: Magic | | 1 || 1 Mutation | | 2 || 2 Heal wounds | | 1 || 1 Haste | | 1 || 1 Brilliance | | 1 || 1 Cancellation | | 1 || 1 Resistance | | 1 || 1 Read: Identify | | 4 || 4 Poison | | 1 || 1 Armour: Robe | 2 | || 2 Leather armour | | 23 || 23 Dodge: Dodged | 2 | 18 || 20 Form: Quill | 1 | || 1