Dungeon Crawl Stone Soup version 0.35-a0-1349-gcf8c9bca90 (webtiles) character file. Game seed: 3722144456159425692 29 lazylist the Shield-Bearer (level 3, 28/33 HPs) Began as a Minotaur Fighter on Oct 30, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (425 turns). lazylist the Shield-Bearer (Minotaur Fighter) Turns: 425, Time: 00:00:48 Health: 28/33 AC: 9 Str: 18 XL: 3 Next: 0% Magic: 2/2 EV: 9 Int: 7 God: Gold: 43 SH: 4 Dex: 9 Spells: 2/2 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) g - +0 ring mail of Mirth {Rampage rPois rCorr Str-2} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth d - ring of flight HPRegen 0.25/turn f - +4 ring of protection MPRegen 0.08/turn %: rampage @: flying A: horns 2, retaliatory headbutt a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail c - a +0 buckler (worn) g - the +0 ring mail of Mirth (worn) {Rampage rPois rCorr Str-2} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. Jewellery d - a ring of flight (worn) e - an amulet of faith f - a +4 ring of protection (worn) Scrolls c - a scroll of fog {unknown} e - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions m - 2 potions of might d - 2 potions of invisibility {unknown} Skills: + Level 3.9 Fighting + Level 2.9 Axes + Level 4.1 Armour + Level 0.1 Dodging + Level 4.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15)* *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History You encounter a bat. x2; You encounter an endoplasm. You encounter an endoplasm and a quokka. The bat hits you but does no damage. You miss the bat. Your headbutt misses the bat. The bat barely misses you. The bat hits you. You barely miss the bat. x2 You encounter a bat. The bat misses you. The bat barely misses you. You furiously retaliate! You headbutt the bat. You kill the bat! The bat barely misses you. The bat leaves your sight. You closely miss the bat. The bat closely misses you. The hobgoblin hits you but does no damage. You completely miss the hobgoblin. You hit the quokka but do no damage. The bat closely misses you. The quokka twitches its whiskers. The quokka bites you but does no damage. The hobgoblin barely misses you. You furiously retaliate! You headbutt the hobgoblin. You encounter a frilled lizard. You block the quokka's attack. You hit the hobgoblin. You kill the hobgoblin! You slash the quokka! You kill the quokka! The frilled lizard hisses angrily. You block the bat's attack. The bat closely misses you. x2 You closely miss the bat. You headbutt the bat. You kill the bat! You slash the endoplasm! You kill the endoplasm! You block the bat's attack. The endoplasm freezes you. You are frozen. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 20, Int 5, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.........>.##. #.###.......##. #.......##. #.......##. ### #.......##. ... ######...•...#.. ###.. ###............... ......#.....##.......... .:....j@.....#........## ...l..†.†............## .......b.......>.....# ..............####...# ..............# ..## .>..).........# ## ..............# ............... . You could see an endoplasm (j), a bat (b) and a frilled lizard (l). Vanquished Creatures An adder (D:2) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 5 bats 2 kobolds (D:2) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lazylist the Minotaur Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 102 | D:1 | Reached XP level 2. HP: 27/27 MP: 1/1 109 | D:1 | You fall into a shaft and drop 1 floor! 333 | D:2 | Identified the +0 ring mail of Mirth {Rampage rPois rCorr | Str-2} 425 | D:1 | Reached XP level 3. HP: 28/33 MP: 2/2 425 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_rooms, amcnicky_mini_pool_small D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.9 Axes | 2 | 2.9 Armour | 3 4 | 4.1 Shields | 3 4 | 4.1 Dodging | | 0.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 29 Melee: War axe || 38 Headbutt || 7 Armour: Scale mail || 17 Ring mail || 11 Dodge: Dodged || 18 Block: Buckler || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 435 | 435 | 0 | 0 | 313 | 2 | 217.5 | Dungeon | 435 | 435 | 0 | 0 | 313 | 2 | 217.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 264 daAuts D:1: 171 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+