lbens Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (1, 29, D:1) a +0 ring mail (2, 25, D:1) a +0 short sword (5, 8, D:1) a +0 robe (8, 0, D:1) a +0 robe (9, 10, D:1) a +0 dagger 4 stones (12, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -5, D:1) a +0 club (21, 26, D:1) an inkwell talisman (22, -9, D:1) a +0 whip (22, -6, D:1) a ball python skeleton (22, 26, D:1) a quokka corpse (skeletalised by now) (27, 27, D:1) a ball python corpse (skeletalised by now) (29, -3, D:1) a +0 club a stone a kobold skeleton (31, 20, D:1) a +0 club (45, 8, D:1) a rat corpse (skeletalised by now) (46, -9, D:1) a +0 short sword (48, -4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (1, -2, D:2) a +0 hammer (1, -1, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (2, -2, D:2) a +0 hammer (2, -1, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (3, -31, D:2) a +0 leather armour (3, -1, D:2) the gnoll corpse of Crazy Yiuf (skeletalised by now) (4, -1, D:2) a +0 hammer (5, -35, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -2, D:2) a +0 hammer (6, -16, D:2) a ball python skeleton (6, -2, D:2) a +0 hammer (7, -43, D:2) a +0 robe (7, -3, D:2) a +0 hammer (8, -2, D:2) a +0 hammer (9, -3, D:2) a +0 hammer (12, -3, D:2) a +0 hammer (12, -2, D:2) a +0 hammer (26, -4, D:2) a bat skeleton (32, -14, D:2) a +0 dagger (36, -30, D:2) a ball python skeleton (38, -29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, -34, D:2) a +0 tower shield (50, -40, D:2) a hobgoblin corpse (skeletalised by now) (52, -17, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 whip of Enga {elec, rPois Dex+4} (4580 gold) rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 ring mail of Dishonour {rN+} (2520 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +4 robe "Tugyekhliv" {Bane rN+ SInv} (3630 gold) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Tulips {rN+ Will+} (3620 gold) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. the +4 robe of Baldness {+Blink Will+ Stlth-} (3910 gold) +Blink: It lets you blink. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 robe of Sacveif {rC- Will+ rCorr Dex+2} (1630 gold) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 mace "Xerry" {freeze, +Blink Str+5} (5490 gold) +Blink: It lets you blink. Str+5: It affects your strength (+5). It cannot be enchanted further. the +0 leather armour "Elyl Heg" {Int+6} (2160 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +0 leather armour "Tiajit" {Will+} (1460 gold) Will+: It increases your willpower. It cannot be enchanted further. the +4 whip of Ad Valorem {flame, rElec Int+2} (4270 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 leather armour "Inyusire" {rC+ Str+3} (3230 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 dagger of Weerebru {spect, *Corrode rF+++ Will++} (6040 gold) *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Will++: It greatly increases your willpower. It cannot be enchanted further. the fire staff of Ypist {rF+ Will+ Fire Earth} (4320 gold) [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. a +0 arbalest of electrocution (2070 gold) the ring "Fudwadd" {rC- AC+4 Dex+2 SInv} (4440 gold) [ring of protection] rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring "Jopp" {rF+ Slay+2} (4040 gold) [ring of protection from fire] rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the amulet "Putaopt" {Wildshape rPois Dex+5} (5170 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). the ring of Vaokkydu {Fly rC+} (3150 gold) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. the +0 robe "Hoam" {Will++ Regen+ MP+4 Int+4} (3870 gold) Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the eel talisman of a sewer {rN+ Str+3} (5250 gold) [eel talisman] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). [Shop] Satsoase's Book Emporium a parchment of Iskenderun's Battlesphere (130 gold) a parchment of Hailstorm (88 gold) a parchment of Ignite Poison (130 gold) a parchment of Searing Ray (58 gold) a parchment of Passwall (88 gold) a manual of Ice Magic (800 gold) a parchment of Sphinx Sisters (328 gold) a parchment of Fortress Blast (250 gold) a parchment of Magic Dart (40 gold) a parchment of Nazja's Percussive Tempering (184 gold) (0, 0, D:3) a +0 leather armour (2, -22, D:3) a +0 robe (5, -26, D:3) a +0 hand axe (9, 14, D:3) a rat corpse (skeletalised by now) (20, -1, D:3) a +1 falchion of holy wrath an orc corpse (skeletalised by now) (20, 1, D:3) a +0 club (20, 2, D:3) a +0 club a gnoll corpse (skeletalised by now) (20, 4, D:3) a +0 whip a gnoll corpse (skeletalised by now) (31, -15, D:3) a +0 short sword a stone (40, 0, D:3) a +0 dagger (42, -17, D:3) a +0 club (43, -3, D:3) a staff of air (44, -5, D:3) an adder corpse (skeletalised by now) (50, -14, D:3) a +0 whip a +0 robe a gnoll skeleton (50, -13, D:3) a +0 whip (50, -4, D:3) a +2 heavy mace (51, -7, D:3) a +0 leather armour (51, -4, D:3) a +0 leather armour Level 4 of the Dungeon (2, 0, D:4) a ball python corpse (skeletalised by now) (7, -17, D:4) a +0 dagger a goblin corpse (skeletalised by now) (17, 3, D:4) a +0 club a goblin skeleton (28, -24, D:4) a +0 short sword (30, -23, D:4) an iguana corpse (skeletalised by now) (31, -24, D:4) a black bear corpse (skeletalised by now) (40, 17, D:4) a +0 spear (42, -36, D:4) a +0 flail (44, -22, D:4) an adder skeleton (45, -23, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe the elf skeleton of Duvessa the elf skeleton of Dowan (61, 4, D:4) a +0 hand axe an orc skeleton Level 5 of the Dungeon (2, 5, D:5) a +0 chain mail (3, 7, D:5) a +0 giant spiked club (5, -13, D:5) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (7, -24, D:5) a +0 robe (7, -3, D:5) a +0 scythe (9, -13, D:5) a +0 robe (9, -6, D:5) a +3 flail of protection the human corpse of Edmund (skeletalised by now) (11, 3, D:5) an adder skeleton (15, -7, D:5) a +0 robe (24, 5, D:5) a +0 chain mail (33, -13, D:5) a +0 rapier (41, -9, D:5) a quill talisman (43, -40, D:5) a +1 ring mail of poison resistance (47, -13, D:5) a +0 dagger (47, 11, D:5) a +0 leather armour (55, -26, D:5) a +0 hand axe (55, -24, D:5) a hound corpse (skeletalised by now) (61, -26, D:5) a +0 robe (66, -20, D:5) the +1 robe "Ico Erah" {*Corrode rC+ Int+4 Dex+8} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. Level 6 of the Dungeon (12, -20, D:6) a +0 giant club (13, 3, D:6) a +0 robe a +0 dagger (14, 1, D:6) a +0 leather armour a +0 trident a +0 robe a +0 dagger an orc skeleton an orc skeleton (14, 2, D:6) a +0 robe a +0 dagger an orc skeleton (17, -10, D:6) a +0 short sword (18, -13, D:6) a +0 dagger (25, -25, D:6) a +0 glaive (25, -9, D:6) a bat skeleton (25, 2, D:6) a +0 chain mail (26, -25, D:6) a +0 leather armour a +0 club (27, -25, D:6) a +0 whip a +0 whip an orc skeleton (28, -25, D:6) a +0 spear a +0 robe an orc skeleton (38, -27, D:6) an orb of energy (42, -25, D:6) a +0 flail (45, -23, D:6) a +0 whip (46, -22, D:6) a +0 spear (46, 5, D:6) a +0 robe (47, 2, D:6) a +0 spear a +0 robe (48, -1, D:6) a +0 ring mail a +0 flail (48, 3, D:6) a +0 robe a +0 great sword (49, -28, D:6) a staff of air (49, -2, D:6) a bullfrog skeleton (49, 3, D:6) a +0 robe a +0 long sword (50, 1, D:6) a +0 dagger (50, 2, D:6) a +0 robe a +4 scimitar of freezing (58, -9, D:6) a +0 dagger Level 7 of the Dungeon (2, -10, D:7) a +0 whip (4, -6, D:7) a +0 short sword (still there?) a +0 dagger (still there?) a curare-tipped dart (still there?) (5, -6, D:7) a +0 dagger 7 poisoned darts a kobold corpse (5, 1, D:7) a scroll of identify (5, 3, D:7) a parchment of Momentum Strike (15, -22, D:7) a +0 spear a goblin corpse (skeletalised by now) (19, -26, D:7) a +0 rapier (19, -22, D:7) a +0 spear a goblin corpse (34, -7, D:7) a +0 shortbow the Ecumenical Temple