leafmold Level 1 of the Dungeon [Shop] Otumofet's Antique Weapon Shop a +0 hand axe (78 gold) a +0 dagger (52 gold) a +0 dagger (52 gold) a +0 scimitar of flaming (332 gold) a +0 dagger (52 gold) a +0 sling (39 gold) a +1 rapier of electrocution (538 gold) a +0 dagger (52 gold) a +0 spear (78 gold) a +0 mace (78 gold) (1, 17, D:1) a hobgoblin corpse (skeletalised by now) (3, 7, D:1) a +0 dagger (3, 17, D:1) a ball python corpse (skeletalised by now) (4, 18, D:1) a bat corpse (skeletalised by now) (7, 28, D:1) a +0 robe (8, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (13, 30, D:1) a bat corpse (skeletalised by now) (18, 34, D:1) a +0 hand axe (20, 32, D:1) a hobgoblin corpse (skeletalised by now) (21, 28, D:1) a +0 club (23, -6, D:1) a +0 club a rat corpse (skeletalised by now) (31, 32, D:1) a hobgoblin skeleton (32, 28, D:1) a +0 dagger a kobold skeleton (37, -8, D:1) an orb of attunement (40, 18, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Seireu's Antique Weapon Emporium a +0 mace (87 gold) a +3 long sword (594 gold) a +2 sling of flaming (426 gold) the +5 Force Lance {heavy, knockback} (1084 gold) It cannot be enchanted further. a +0 dagger (58 gold) the +6 short sword of Supnatat {speed, Int+2} (1455 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 short sword (87 gold) a +1 quarterstaff of speed (638 gold) (3, 3, D:2) a +0 giant club (3, 18, D:2) a +0 spear (6, 7, D:2) 3 boomerangs (7, 3, D:2) a frilled lizard skeleton (11, -8, D:2) a +0 halberd (12, -9, D:2) a +0 whip (12, -8, D:2) a +0 halberd (17, 26, D:2) a +0 dagger a +0 sling (23, 13, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (28, 10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, 18, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (37, 3, D:2) a +0 club a goblin skeleton (38, 8, D:2) a +0 dagger a kobold corpse (skeletalised by now) (40, -8, D:2) the felid corpse of Natasha (skeletalised by now) (41, -6, D:2) a rat skeleton Level 3 of the Dungeon (14, -7, D:3) a +0 flail of protection (15, -19, D:3) a +0 scythe a +0 robe (15, -17, D:3) a +0 club (15, -9, D:3) a +0 club (20, -20, D:3) a +0 pair of boots (24, -29, D:3) a +0 falchion (26, -31, D:3) a +0 hand axe a +0 leather armour of willpower a +0 flail (26, -30, D:3) a +0 short sword (27, -31, D:3) a +0 club a +0 dagger a +0 robe (37, -37, D:3) a +0 club a +0 club a +0 halberd a +0 flail a +0 leather armour a +0 whip (37, -36, D:3) a +0 falchion (38, -36, D:3) a +0 short sword a +0 leather armour a +0 flail (46, -20, D:3) a +0 club (50, 15, D:3) a +0 spear Level 4 of the Dungeon [Shop] Ibasubb's Antique Weapon Shop a +0 mace (90 gold) a +1 spear of venom (318 gold) a +0 flail (105 gold) a +0 arbalest (225 gold) the +7 orcbow of Cacaimor {drain, Will+} (1644 gold) Will+: It increases your willpower. It cannot be enchanted further. a +0 flail (105 gold) a +0 glaive (300 gold) a +0 rapier (165 gold) (4, -8, D:4) a parchment of Maxwell's Portable Piledriver (7, -25, D:4) a parchment of Call Imp (20, -12, D:4) a +0 club (22, -3, D:4) a +0 whip 4 stones (33, 3, D:4) 6 poisoned darts (54, -29, D:4) a +0 trident of venom Level 5 of the Dungeon (0, 0, D:5) 5 poisoned darts (6, -20, D:5) a +0 pair of gloves (14, -26, D:5) a +0 short sword (16, -18, D:5) a +1 leather armour of cold resistance (18, 18, D:5) a +0 pair of gloves (19, -19, D:5) a +0 leather armour (34, 21, D:5) 6 poisoned darts (41, -24, D:5) a +0 flail a boomerang a +0 leather armour (41, -22, D:5) a +0 dagger a +0 ring mail (41, 21, D:5) a +0 quarterstaff (43, -23, D:5) a +1 heavy flail a +0 leather armour a +0 dagger (44, 2, D:5) a +0 hand axe (48, 6, D:5) a +0 robe (62, -7, D:5) 4 boomerangs Level 6 of the Dungeon (0, 4, D:6) a +0 club (11, 7, D:6) a +0 mace (14, -6, D:6) a +0 short sword (24, 6, D:6) a +0 giant spiked club an ogre skeleton (35, 26, D:6) a +0 mace (38, -14, D:6) a +0 robe (45, 12, D:6) a +0 spear (46, 17, D:6) a +0 whip (47, 21, D:6) a +0 dagger (48, 19, D:6) a +0 short sword a +0 flail (48, 20, D:6) a +0 falchion a +0 halberd (48, 21, D:6) a +0 whip a +0 leather armour (49, 19, D:6) a +0 morningstar (53, -18, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Luahefagg's Jewellery Emporium a +4 ring of protection (unknown) (864 gold) a ring of protection from cold (unknown) (600 gold) the ring of the Mage {Wiz Archmagi} (1224 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. the ring of Ongiapri {rC- rN+ Will+ AC+4} (1099 gold) [ring of protection] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. AC+4: It affects your AC (+4). a ring of protection from cold (unknown) (600 gold) a +6 ring of dexterity (unknown) (864 gold) an amulet of the acrobat (unknown) (720 gold) a ring of positive energy (unknown) (480 gold) the amulet of Dithmenos's Generosity {Faith rPois rF- rC+++ Dex-3} (1749 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). a ring of protection from fire (unknown) (600 gold) (8, 6, D:7) a +0 rapier (14, 14, D:7) a +0 giant club (25, 0, D:7) a +0 short sword (31, -7, D:7) a +0 dagger (36, 19, D:7) a +0 club a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (5, 43, D:8) a +0 robe (17, 33, D:8) a +0 ring mail (21, 23, D:8) a +0 giant spiked club a +0 giant spiked club (24, 38, D:8) a +0 dagger 2 stones (24, 39, D:8) a +0 short sword a +0 dagger 4 poisoned darts (24, 41, D:8) a +0 short sword 5 stones (25, 39, D:8) a +1 short sword of protection a +0 short sword (26, 34, D:8) a +2 whip of draining a +1 morningstar of freezing a +0 robe (50, -11, D:8) a +0 hand axe (51, -8, D:8) 2 poisoned darts (63, 1, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 club a +0 mace a +0 dagger a +0 robe (1, -15, D:9) a +0 scale mail (19, -13, D:9) a +0 giant club a +0 giant club (28, -2, D:9) a +0 pair of gloves (37, -15, D:9) a +0 ring mail a +0 flail a +0 mace a +0 robe a +3 short sword (37, -14, D:9) a +0 ring mail a +0 flail a +0 robe a +0 dagger a +0 ring mail a +3 mace a +0 robe a +0 dagger a +0 robe a +6 halberd a +0 robe a +0 hand axe a +0 robe a +3 long sword a +0 robe a +3 great sword (42, -10, D:9) a +0 orcbow (45, -9, D:9) a +0 spear (45, -5, D:9) a +0 spear Level 10 of the Dungeon [Shop] Desuytir's Jewellery Boutique a +6 ring of strength (unknown) (756 gold) a ring of resist corrosion (420 gold) a ring of poison resistance (420 gold) a +6 ring of intelligence (756 gold) an amulet of reflection (unknown) (630 gold) a ring of see invisible (unknown) (315 gold) a ring of resist corrosion (420 gold) an amulet of regeneration (unknown) (630 gold) the serpent talisman of Supple Strength {rF+ rN+ Dex+2} (1323 gold) [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (0, 0, D:10) a +0 hand axe (7, 27, D:10) a +0 robe (9, 23, D:10) a +0 scale mail (13, 7, D:10) a +0 spear (13, 8, D:10) a +0 spear (14, 7, D:10) a +0 spear (14, 8, D:10) a +0 spear (15, 15, D:10) a parchment of Inner Flame (22, 14, D:10) a +0 leather armour a +0 morningstar (22, 15, D:10) a +0 chain mail a +0 hand axe (22, 17, D:10) a +1 plate armour of fire resistance a +0 dire flail (28, 3, D:10) an orb of mesmerism (29, 9, D:10) a +0 orcbow (42, -13, D:10) a +0 rapier (43, 20, D:10) a +0 dagger 5 stones (47, -12, D:10) a +0 pair of gloves (47, 23, D:10) the inkwell talisman of Gallantry {rC+ Str+3 Stlth+} [inkwell talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (48, 19, D:10) a +0 dagger a +0 robe (49, 20, D:10) a +0 short sword 7 poisoned darts (54, 19, D:10) a +0 dagger 5 poisoned darts a +0 club a +0 robe a +0 dagger (56, 17, D:10) a +0 dagger a +0 robe (56, 20, D:10) a +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (3, 12, D:11) a +0 rapier (4, 2, D:11) a +0 dagger (4, 5, D:11) a +3 short sword a +0 dagger a +0 robe (4, 6, D:11) a +0 hand axe a +0 ring mail (5, 5, D:11) a +4 dagger of holy wrath a +0 robe (16, -25, D:11) a +0 dagger a +0 robe (16, -24, D:11) a +0 flail (17, -24, D:11) a +0 falchion a +0 leather armour (18, -14, D:11) a +0 shortbow (26, 16, D:11) a +1 dagger of speed a +0 robe (27, 14, D:11) a +1 dagger of freezing a +0 robe (28, 14, D:11) a +0 club (33, 8, D:11) a +0 orcbow (34, 3, D:11) a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 quarterstaff (3, 19, D:12) the +1 leather armour "Jerif" {Str+2 Int+5 Stlth-} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (3, 23, D:12) a scroll of noise (4, 37, D:12) a +0 leather armour (5, -2, D:12) a ring of protection from fire (8, 8, D:12) a +0 morningstar (21, 11, D:12) a +0 giant spiked club a +0 dire flail a +0 short sword a +0 robe (23, 21, D:12) a +0 ring mail (29, 25, D:12) a +0 giant club a +0 giant club (32, 2, D:12) the +1 ring mail "Neojudi" {rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, -8, D:12) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (35, 15, Lair:1) a +0 club (49, 7, Lair:1) a +0 robe Level 2 of the Lair of Beasts (8, 1, Lair:2) 15 gold pieces (11, -2, Lair:2) 10 gold pieces (12, -4, Lair:2) 7 gold pieces (12, -3, Lair:2) 18 gold pieces (12, -2, Lair:2) 22 gold pieces (12, -1, Lair:2) 8 gold pieces (12, 0, Lair:2) 4 gold pieces