leafmold Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (2, 41, D:1) a +0 robe (3, 5, D:1) a +0 robe (7, 35, D:1) a hobgoblin corpse (skeletalised by now) (13, 44, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 27, D:1) a +0 cloak (21, -6, D:1) a hobgoblin corpse (skeletalised by now) (23, 40, D:1) a frilled lizard corpse (skeletalised by now) (28, 17, D:1) a frilled lizard corpse (skeletalised by now) (31, 36, D:1) a +0 dagger (33, -4, D:1) a quokka skeleton (33, 17, D:1) a bat corpse (skeletalised by now) (42, 14, D:1) a quokka skeleton (44, 26, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, 7, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Munoathi's Antique Armour Shop a +0 scale mail (132 gold) a +2 ring mail of willpower (693 gold) a +0 robe (29 gold) a +0 leather armour (66 gold) a +0 pair of boots (148 gold) the +0 robe of Music {+Inv SInv Archmagi} (1092 gold) +Inv: It lets you turn invisible. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +0 chain mail (198 gold) the +4 ring mail of the Bedighting Gods {rPois Slay+6 SInv} (2131 gold) rPois: It protects you from poison. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:2) a +0 hand axe (4, 11, D:2) a +0 pair of boots (14, 27, D:2) a +2 long sword of pain (18, 13, D:2) a bat corpse (skeletalised by now) (26, 19, D:2) a rat skeleton (33, -12, D:2) a hobgoblin skeleton (34, -6, D:2) a +1 dagger of venom (42, 20, D:2) a +0 dagger (44, -6, D:2) a +0 scale mail (53, 3, D:2) a +0 ring mail Level 3 of the Dungeon (4, 0, D:3) a bat corpse (skeletalised by now) (6, -18, D:3) the +7 mace "Hydraslayer" {venom, ^Fragile rPois rCorr Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, -17, D:3) a +0 whip (16, -6, D:3) a bat skeleton (26, -1, D:3) a +0 club a +0 chain mail a ball python skeleton (26, 0, D:3) a +0 dagger a +0 short sword an orc skeleton (28, 0, D:3) a +0 dagger a +0 leather armour an orc skeleton (29, 0, D:3) a +0 scale mail (33, 1, D:3) a ball python skeleton (34, 0, D:3) a ball python skeleton (36, -2, D:3) a +0 scale mail (41, -2, D:3) a bat corpse (skeletalised by now) (47, -10, D:3) a ball python skeleton (51, -9, D:3) a frilled lizard corpse (skeletalised by now) (53, 12, D:3) a +0 dagger (54, -1, D:3) a +0 club (57, 9, D:3) a +0 whip a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Fiwegiarph's Weapon Emporium a +0 long sword (42 gold) a +0 glaive (120 gold) a +0 long sword of holy wrath (99 gold) the +7 great sword of Cocytus {valour, rC+ Int+3 Dex+3 Stlth-} (842 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +1 arbalest of flaming (246 gold) a +0 vampiric spear (132 gold) a +0 battleaxe of freezing (240 gold) the +1 battleaxe of Accidental Termination {holy, Int+3} (435 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 short sword (36 gold) a +0 falchion (36 gold) the +3 great sword of the Tired Ships {antimagic, rPois rC+ Stlth+} (792 gold) rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, 1, D:4) a bombardier beetle corpse (10, -10, D:4) a +0 flail (10, -8, D:4) a +0 hand axe 2 boomerangs a +0 leather armour (10, -7, D:4) a +0 hand axe a +0 dagger a +0 leather armour an orc corpse an orc corpse (16, 1, D:4) a +0 shortbow (18, 1, D:4) a +0 club (19, -5, D:4) a +0 chain mail (24, -12, D:4) 6 poisoned darts (24, -9, D:4) a +0 club a gnoll corpse (27, -9, D:4) a +0 flail (28, -8, D:4) a +3 spear