leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 4, D:1) a +0 chain mail (4, 21, D:1) a +0 ring mail (7, 0, D:1) a +0 short sword 4 stones (9, 13, D:1) a +0 dagger a goblin skeleton (11, 11, D:1) a +0 club (11, 15, D:1) a +0 dagger (13, 24, D:1) a bat corpse (skeletalised by now) (16, 14, D:1) a +0 leather armour (25, 19, D:1) a jackal corpse (skeletalised by now) (29, 14, D:1) 6 stones (31, 35, D:1) a quill talisman (37, 32, D:1) a ball python skeleton (40, 35, D:1) a jackal skeleton (42, 19, D:1) a +0 club (43, 41, D:1) a +0 dagger 2 stones (44, 37, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 2, D:2) a +0 short sword (7, -30, D:2) a +0 short sword a kobold corpse (skeletalised by now) (11, -4, D:2) a +0 leather armour (13, 25, D:2) a +0 dagger (14, 0, D:2) an adder skeleton (14, 13, D:2) an adder skeleton (14, 33, D:2) a +0 dagger of venom a goblin corpse (skeletalised by now) (17, 16, D:2) a frilled lizard skeleton (23, 29, D:2) a bat corpse (skeletalised by now) (25, -14, D:2) an orb of mesmerism (25, 12, D:2) a frilled lizard corpse (skeletalised by now) (30, 0, D:2) a hobgoblin skeleton (30, 1, D:2) a ball python skeleton (34, -5, D:2) an adder skeleton (35, -4, D:2) a +0 club a goblin skeleton (41, 12, D:2) a rat corpse (skeletalised by now) (51, 2, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Kokusao {^Drain rPois rC+++ Str+6 Int-4} (6820 gold) [ring of strength] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). the +2 robe of the Salmon {rN+ Stlth+} (2490 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the blade talisman of the Planets {Harm rPois rF-} (4800 gold) [blade talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. the dragon-coil talisman "Put-Me-On" {rF+} (9000 gold) [dragon-coil talisman] rF+: It protects you from fire. the +4 ring mail of Parts Unknown {Rampage Regen+ Str-2 Int+5} (3730 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring of Hoamunit {Int+8 Stlth+} (5000 gold) [ring of intelligence] Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. the +9 dagger of Terror {chaos, ^Fragile rN++ Will+ Int+3} (7240 gold) ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +8 dagger of Greed {flame, Fly} (5270 gold) Fly: It grants you flight. It cannot be enchanted further. the orb of Wizuifiy {Pyromania, rPois rF+ Str+3} (4450 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). the +1 ring mail of Insecurity {rElec rPois Str+3 SInv} (3770 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +0 pair of boots "Osmext" {*Slow MP+8 Dex+3 SInv} (3320 gold) *Slow: It may slow you when you take damage. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +0 ring mail of Huuhakk {rPois rF- rCorr Dex+7} (2850 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +3 ring mail of Durable Salvation {Harm} (2600 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the necromancy staff "Ynacogg" {rN+ Int+3 Stlth- Necro} (3690 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. the +0 leather armour "Ischitra" {rElec Str+3} (2230 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the orb "Omiydgh" {Glass, +Blink} (3400 gold) +Blink: It lets you blink. the +10 scale mail of Exclusion {rF+ Str+4} (7640 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Samaick" {Str+3 Int+2 SInv Stlth-} (3110 gold) [ring of see invisible] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the +0 ring mail of Shielding {rN+ Dex+3} (2150 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Diuzihis" {Spirit *Corrode rF++ Str+3} (5520 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (0, 0, D:3) a +2 mace of protection (4, 4, D:3) a +0 plate armour (22, 2, D:3) a +0 club (22, 17, D:3) a +0 dagger (27, 22, D:3) a quill talisman (32, 15, D:3) a +0 short sword (34, 3, D:3) a +0 dagger (34, 25, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (38, 22, D:3) a +0 dagger (41, 33, D:3) a staff of alchemy (43, 11, D:3) a +0 spear (48, -3, D:3) a +3 war axe (52, -3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 4, D:4) a +0 pair of gloves (8, -13, D:4) a +2 whip of holy wrath a +0 leather armour (11, -20, D:4) a +0 club a +0 ring mail (13, -20, D:4) a +0 short sword 2 stones a +0 dagger (14, -21, D:4) a +0 flail a +0 war axe (20, 1, D:4) 12 gold pieces a +0 hand axe a +0 ring mail a sewer (0, 0, Sewer) 4 gold pieces a +0 dagger a stone