leafmold Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, -34, D:1) a +0 short sword a stone (7, -26, D:1) a ball python skeleton (17, -6, D:1) a ball python skeleton (20, -14, D:1) a +0 leather armour (21, -38, D:1) a +0 club (23, -8, D:1) 6 poisoned darts (23, 8, D:1) a quokka corpse (skeletalised by now) (25, -23, D:1) a +0 club (34, -30, D:1) a ball python skeleton (45, -33, D:1) a +0 sling (50, -44, D:1) a +1 robe of positive energy (51, -36, D:1) a rat corpse (skeletalised by now) (52, 2, D:1) a +0 mace (57, -43, D:1) a hobgoblin corpse (skeletalised by now) (60, -12, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (4, 1, D:2) a potion of heal wounds (14, 2, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Nicatoe's Antique Weapon Boutique the +10 battleaxe of the Weak God {venom, rC+} (2280 gold) rC+: It protects you from cold. It cannot be enchanted further. a +5 halberd of venom (954 gold) a +0 quarterstaff (150 gold) a +0 short sword (90 gold) a +0 spear (90 gold) a +0 great mace (300 gold) a +0 hand axe of freezing (222 gold) a +0 war axe (105 gold) a +6 partisan of entangling (1170 gold) [Shop] Buli's General Store a potion of moonshine (unknown) (12 gold) a scroll of teleportation (36 gold) a parchment of Fugue of the Fallen (115 gold) the +2 robe of Modesty {Int+4 SInv} (366 gold) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a phial of floods (480 gold) +0 steam dragon scales (480 gold) a parchment of Construct Spike Launcher (73 gold) a wand of mindburst (4) (67 gold) a scroll of teleportation (36 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (1246 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. [Shop] Onkittu's Antique Armour Shoppe the +0 ring mail "Kaogoed" {+Inv rElec} (575 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 robe (20 gold) a +0 scale mail (92 gold) a +0 robe (20 gold) a scarf of invisibility (276 gold) a +0 plate armour (414 gold) a +3 leather armour of cold resistance (552 gold) a +0 robe (20 gold) [Shop] Vuhaxt's Antique Armour Shoppe the +0 chain mail of Koppas {rC+ Int+2 Dex+3} (518 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 scale mail of the Fife {Str+2 Int+3 Dex+3} (472 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 chain mail (102 gold) a +0 ring mail (68 gold) a +0 ring mail (68 gold) a +0 robe (15 gold) a +2 ring mail of cold resistance (357 gold) a +3 leather armour of cold resistance (408 gold) a +0 ring mail (68 gold) [Shop] Wocooni's Antique Weapon Shoppe a +0 club (11 gold) a +0 falchion (66 gold) a +0 trident (77 gold) a +0 halberd (88 gold) a +0 club (11 gold) the +3 mace "Vioscho" {vamp, Dex+2} (774 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 rapier (121 gold) (1, -4, D:3) a +0 dagger (2, -3, D:3) a +0 quarterstaff (5, -12, D:3) a spider talisman (8, 11, D:3) an adder skeleton (15, -1, D:3) an adder skeleton (16, -19, D:3) a rat corpse (skeletalised by now) (19, 5, D:3) a +4 ring of protection (25, -6, D:3) a +0 whip of flaming (25, -5, D:3) a +0 halberd (25, -4, D:3) a +0 spear (42, -7, D:3) a +0 hand axe (44, -5, D:3) a frilled lizard corpse (skeletalised by now) (52, 33, D:3) a +0 falchion (53, 12, D:3) a rat corpse (skeletalised by now) (53, 13, D:3) a +0 spear (56, 8, D:3) a +0 robe (57, 27, D:3) a +0 dagger (58, 32, D:3) a -2 club (58, 34, D:3) a -2 sling (60, -5, D:3) a +0 dagger (60, -3, D:3) a frilled lizard skeleton (60, 32, D:3) a -3 falchion (60, 34, D:3) a -2 hand axe Level 4 of the Dungeon (0, 0, D:4) a medusa talisman (5, 0, D:4) a +0 dagger (6, 16, D:4) a +0 club (17, 11, D:4) a +2 dagger of electrocution (18, 0, D:4) a +0 short sword 6 poisoned darts a kobold corpse (skeletalised by now) (23, 16, D:4) a +0 club a goblin corpse (skeletalised by now) (25, 15, D:4) a +0 mace (28, -13, D:4) a +0 chain mail a +0 rapier the elf skeleton of Duvessa (29, 16, D:4) a +0 mace (30, -9, D:4) a +0 robe a +2 vampiric dagger the elf skeleton of Dowan (32, -11, D:4) a +0 robe a +0 dagger (33, -17, D:4) a +0 mace of protection an orc skeleton (33, -9, D:4) a +0 leather armour a +0 flail an orc skeleton (35, -15, D:4) a +0 ring mail a +0 club (35, -9, D:4) a ball python skeleton (37, -12, D:4) a quokka skeleton (37, -11, D:4) a +0 leather armour a +0 hand axe a +0 ring mail a +0 whip an orc skeleton (49, -2, D:4) the quill talisman "Soryorawa" {Harm rN+ Int-2} [quill talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (51, 5, D:4) a +0 war axe (55, 5, D:4) a hound skeleton Level 5 of the Dungeon (4, 13, D:5) a +0 scale mail (9, 18, D:5) a +0 robe (11, 9, D:5) a +0 dagger a +0 robe (15, 6, D:5) a +0 dagger a +0 robe an orc corpse (17, 5, D:5) a +0 falchion (18, 26, D:5) a hound skeleton (19, 24, D:5) a +0 hand axe an orc skeleton (19, 25, D:5) a +0 dagger a +0 robe an orc skeleton (19, 26, D:5) a +2 vampiric whip a +0 scale mail an orc skeleton (20, 24, D:5) a +0 hand axe a +0 leather armour (25, 13, D:5) an adder corpse (skeletalised by now) (30, 6, D:5) a +0 flail a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (31, 12, D:5) a +0 leather armour the Ecumenical Temple