leafmold Level 1 of the Dungeon (10, 5, D:1) a +0 dagger (11, 21, D:1) a +0 ring mail (14, 32, D:1) a +0 dagger a goblin skeleton (17, 36, D:1) a +0 whip (20, 11, D:1) a +0 ring mail (27, 10, D:1) a +0 short sword a kobold skeleton a frilled lizard skeleton (27, 29, D:1) a quokka skeleton (29, 21, D:1) a +0 dagger a goblin skeleton (30, 19, D:1) a +0 dagger a goblin skeleton (31, 3, D:1) a +0 dagger 3 stones (31, 4, D:1) a quokka corpse (skeletalised by now) (33, 12, D:1) a +0 leather armour (40, 15, D:1) a +0 falchion (42, 3, D:1) a +0 sling (42, 7, D:1) a rat corpse (skeletalised by now) (42, 16, D:1) a stone a +0 short sword (43, 17, D:1) a bat skeleton (43, 35, D:1) a +0 dagger (43, 36, D:1) a +0 dagger (44, 6, D:1) a rat corpse (skeletalised by now) (44, 7, D:1) a +0 club a kobold corpse (skeletalised by now) (45, 14, D:1) a +0 spear (50, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +1 robe "Palechao" {Rampage rC+ MP+9 Int-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (1, 1, D:2) a jackal corpse (skeletalised by now) (2, 1, D:2) a jackal corpse (skeletalised by now) (3, 4, D:2) a scroll of enchant armour (6, 7, D:2) a quokka corpse (skeletalised by now) (9, 6, D:2) a +0 dagger a +0 dagger (18, 0, D:2) a rat skeleton (21, 8, D:2) a +0 trident (25, 0, D:2) 2 potions of heal wounds (32, -4, D:2) 8 gold pieces (33, 25, D:2) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, 26, D:2) a ball python corpse (skeletalised by now) (35, 17, D:2) a bat corpse (skeletalised by now) (37, 17, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones a kobold corpse (21, 2, D:3) a +0 helmet (21, 7, D:3) a +0 club a goblin corpse (23, 15, D:3) 5 atropa-tipped darts