leafmold Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (2, 12, D:1) a hobgoblin corpse (skeletalised by now) (2, 13, D:1) a +0 dagger (5, 19, D:1) a +0 pair of gloves (11, 25, D:1) a +0 club (12, 21, D:1) a +0 whip a kobold corpse (skeletalised by now) (18, 23, D:1) a +0 dagger (20, 2, D:1) a +0 club (21, 3, D:1) a +0 short sword a kobold skeleton (23, 0, D:1) a +0 leather armour (26, 17, D:1) a +0 buckler (31, 29, D:1) a +0 dagger (34, 26, D:1) a hobgoblin skeleton (36, -2, D:1) a ball python skeleton (36, 33, D:1) a bat skeleton (37, 1, D:1) a hobgoblin skeleton (37, 2, D:1) a hobgoblin skeleton (38, 19, D:1) a +0 ring mail (42, -5, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) the +3 leather armour of Sloth {Harm +Inv rPois rC+} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (2, 0, D:2) a frilled lizard corpse (3, -7, D:2) a +0 leather armour