leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 dagger {Choonhe} a goblin corpse (skeletalised by now) (0, 1, D:1) a +0 short sword (8, -35, D:1) a +0 dagger (8, 10, D:1) a +0 robe (9, -25, D:1) a +0 sling (9, -16, D:1) 2 poisoned darts (9, 11, D:1) a +0 dagger 5 stones a kobold skeleton (10, 10, D:1) a +0 dagger 3 stones (21, -2, D:1) a quill talisman (23, 0, D:1) a +0 short sword (39, 13, D:1) a +0 spear (40, -35, D:1) a +0 sling (44, 4, D:1) a bat corpse (skeletalised by now) (51, 8, D:1) a +0 whip (55, -36, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, -8, D:2) a +0 flail (2, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -19, D:2) a bat corpse (skeletalised by now) (17, -7, D:2) a hobgoblin corpse (skeletalised by now) (24, -20, D:2) a quill talisman (26, -4, D:2) a +0 dagger a ball python corpse (skeletalised by now) (27, -6, D:2) a +0 dagger (32, 10, D:2) a storm talisman (34, -1, D:2) a rat corpse (skeletalised by now) (34, 1, D:2) a frilled lizard corpse (skeletalised by now) (37, -21, D:2) a +0 dagger (43, 16, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 dagger "Oraick" {pain, rF+ Int+2} (2820 gold) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 robe of Xunkumowu {Harm rC- Will++ Int-2} (1570 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +0 robe of Sunlight {rCorr} (1350 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the death talisman of Zetionunou {*Silence Will+ Int+6 Stlth-} (15750 gold) [talisman of death] *Silence: It may silence you when you take damage. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. the ring "Tocs" {rF+ Dex+6} (5000 gold) [ring of dexterity] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). the ring "Ypsiof" {*Slow rElec Will+++ Int+6 Dex+2} (7660 gold) [ring of intelligence] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). the +0 leather armour of Wass {rC+ Slay+3} (2860 gold) rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +5 ring mail of the Dozen Princes {Str+2} (4020 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. a +2 spear of venom (1560 gold) the death talisman of Nofan {rC+ Str+2} (15750 gold) [talisman of death] rC+: It protects you from cold. Str+2: It affects your strength (+2). a +3 falchion of freezing (2240 gold) the +4 mace "Men Qonn" {pain, rElec rF+++ rC- rCorr} (7510 gold) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the amulet of Bodwyas {Acrobat rF+} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. the rimehorn talisman "Emaghetz" {Str+4 Int+3} (4970 gold) [rimehorn talisman] Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the conjuration staff of Yceasut {rPois rF+ Dex-3 Conj Tloc} (4250 gold) [staff of conjuration] rPois: It protects you from poison. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. the amulet "Eruovewi" {Wildshape ^Drain rF+ Will+ Int+2} (4820 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). the +4 dagger of the Shoals {freeze, rC+ rN++ Will- Str+2 Dex+4} (5650 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +3 dagger of Qazlal's Wrath {venom, Str+3 Int-4 SInv} (2650 gold) Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe of Pohajim {Rampage Str+3} (1420 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 sling "Ebreroaza" {flame, Int+2} (1890 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:3) an adder corpse (skeletalised by now) (1, 1, D:3) a rat corpse (skeletalised by now) (2, 0, D:3) a river rat corpse (skeletalised by now) (3, 0, D:3) a rat corpse (skeletalised by now) (4, 0, D:3) a rat corpse (skeletalised by now) (8, -3, D:3) 7 gold pieces (9, -23, D:3) a ball python corpse (skeletalised by now) (16, -15, D:3) a +0 giant club an ogre corpse (skeletalised by now) an adder corpse (skeletalised by now) (18, 6, D:3) a frilled lizard corpse (skeletalised by now) (19, -15, D:3) a +2 morningstar of protection (26, -12, D:3) a parchment of Cause Fear (46, 7, D:3) a +0 dagger a sewer (0, 0, Sewer) a ball python corpse (skeletalised by now) (6, -41, Sewer) an adder corpse (skeletalised by now) (6, -10, Sewer) a frilled lizard corpse (skeletalised by now) (14, -39, Sewer) a ball python corpse (skeletalised by now) (17, 6, Sewer) an adder corpse (19, -14, Sewer) a dart slug corpse (19, 1, Sewer) a bat corpse