leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 8, D:1) a +0 longbow (4, 29, D:1) a ball python corpse (skeletalised by now) (10, 2, D:1) a +0 barding (11, 22, D:1) a +0 club 5 stones (21, 14, D:1) a +0 whip (22, 14, D:1) a +0 dagger (28, 7, D:1) a bat skeleton (28, 8, D:1) a +0 leather armour Level 2 of the Dungeon (8, -6, D:2) the +5 robe of the Apprentice {^Contam Harm rElec} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (13, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, 3, D:2) a quokka corpse (skeletalised by now) (18, 23, D:2) a +0 leather armour (37, 18, D:2) a dragon-coil talisman (43, 11, D:2) a ball python skeleton (45, -2, D:2) a +0 ring mail (46, 45, D:2) a +2 robe of fire resistance (51, 28, D:2) a +0 dagger (54, 41, D:2) a +0 short sword a stone (57, 19, D:2) a rat skeleton (58, 19, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 flail a gnoll corpse (0, 1, D:3) a +6 ring of strength (3, -6, D:3) a +0 club