leafmold Level 1 of the Dungeon [Shop] Maemas's Magic Scroll Shop a scroll of immolation (unknown) (40 gold) a scroll of torment (unknown) (95 gold) a scroll of acquirement (unknown) (520 gold) a scroll of silence (unknown) (95 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of immolation (unknown) (40 gold) a scroll of teleportation (30 gold) a scroll of fear (40 gold) (19, -9, D:1) a +0 chain mail (19, -2, D:1) a +0 sling (24, 3, D:1) a +0 dagger of holy wrath (28, 13, D:1) a +0 dagger a kobold skeleton (28, 28, D:1) a +0 robe (35, 17, D:1) a +0 dagger (36, 27, D:1) a bat skeleton (44, 6, D:1) a +0 dagger (45, 7, D:1) a hobgoblin skeleton (47, 17, D:1) a ball python skeleton (49, 9, D:1) the quill talisman of the Seven Gods {rPois rF- rCorr Dex+2} [quill talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Level 2 of the Dungeon (5, 0, D:2) a +0 dagger a kobold skeleton (7, -5, D:2) a ball python skeleton (25, 1, D:2) a hobgoblin skeleton (26, 10, D:2) a +0 club (29, -24, D:2) a +0 leather armour (31, 8, D:2) a +0 war axe (39, -15, D:2) a frilled lizard skeleton (65, 18, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Rimigh's Jewellery Shoppe the spore talisman "Qeulit" {Harm Int+3 Stlth+} (401 gold) [spore talisman] Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +6 ring of dexterity (unknown) (360 gold) an amulet of faith (unknown) (400 gold) a ring of protection from cold (unknown) (250 gold) an amulet of wildshape (unknown) (300 gold) a ring of protection from cold (unknown) (250 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of see invisible (unknown) (150 gold) a +6 ring of dexterity (unknown) (360 gold) (0, 0, D:3) a +0 club a +0 sling (2, -25, D:3) a +0 club (3, -23, D:3) a frilled lizard skeleton (3, -14, D:3) a +0 chain mail (5, -42, D:3) an inkwell talisman (14, -44, D:3) a ball python corpse (skeletalised by now) (24, -44, D:3) a +0 ring mail (37, -23, D:3) a +0 club a +0 dagger a +0 robe a +0 dagger of venom a +0 robe a +0 short sword an orc skeleton an orc skeleton (42, -4, D:3) a +0 long sword (43, -9, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (8, -24, D:4) a hobgoblin skeleton (11, 16, D:4) a +0 club (36, -14, D:4) a +0 club (38, -13, D:4) a +0 club a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (38, -12, D:4) a +0 whip a gnoll corpse (skeletalised by now) (44, -13, D:4) a hound skeleton (44, 14, D:4) a ball python corpse (skeletalised by now) (47, -12, D:4) a staff of necromancy (47, -10, D:4) a +0 scythe a +0 robe (52, 2, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (53, -4, D:4) a +0 trident Level 5 of the Dungeon [Shop] Keutum's Antique Weapon Shop the +7 hand cannon "Mule" {flame, backblast, rF+} (3025 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 hand axe (93 gold) a +0 dagger (62 gold) a +2 falchion of electrocution (604 gold) a +0 whip (77 gold) a +0 rapier (170 gold) a +0 sling (46 gold) a +0 sling (46 gold) [Shop] Leaninausch's Antique Armour Shop a scarf of invisibility (336 gold) a +0 robe (25 gold) a +0 robe (25 gold) the crystal ball of Wucad Mu {Energy, Mindtap} (2800 gold) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. a +0 plate armour (504 gold) the +0 leather armour "Jymetent" {Harm Str+2 Int+5} (663 gold) Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 robe (25 gold) the +6 chain mail "Zawnewki" {rF+ rN+ Str-3} (1341 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). It cannot be enchanted further. (0, 0, D:5) a +0 hammer (1, -1, D:5) a +0 hammer (2, 0, D:5) a +0 hammer (7, 22, D:5) a jackal corpse (skeletalised by now) (8, 17, D:5) a parchment of Kiss of Death (10, 23, D:5) a +0 halberd a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (12, -11, D:5) an adder corpse (skeletalised by now) (16, 17, D:5) a water moccasin corpse (skeletalised by now) (22, 17, D:5) a +0 club (24, 20, D:5) a +0 flail a gnoll skeleton (25, 19, D:5) a +4 mace a +0 ring mail (26, 4, D:5) a +0 sling (36, -4, D:5) a +0 robe a +0 whip a gnoll skeleton (46, 18, D:5) a +0 chain mail (47, 10, D:5) 12 gold pieces (50, -2, D:5) a +0 giant club an ogre skeleton (55, 21, D:5) a +0 giant club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (19, 9, D:6) a +0 mace of protection (49, 6, D:6) 5 javelins a manual of Dodging a bombardier beetle corpse (50, 6, D:6) a javelin